The PS4's lead system architect, Mark Cerny, know all about stress from all possible angles. In the development phase of the Sony's new console, he even attempted to make use of other people's stress.Apparently, he and his team," trialled gamepads capable of measuring players' galvanic skin response" according to a statement he recently came up with in what seems to be his interminable round of media interviews and product evangelism.
Cerny was speaking in an interview with
Stuff, in which he said that the controller's use of galvanic skin response is, "a measure of how conductive your skin is at any given time, which varies based on how much you're sweating. When you're stressed, you sweat more, and that's why galvanic skin response is often used in lie-detecting polygraph tests."
So, why didn't the controller make it to sale? FPSs, that's why. Says Cerny, "we wanted to make sure we had something that would be much better for that genre. We tested the throw of the triggers, the position of the triggers, how much pressure it takes. We looked at the joysticks, the dead spot, we looked at convexity and concavity."
Yes, FPSs are to thank for this good old controller design.