Tim Schafer is frustrated. Why? He's made countless classic titles, and enjoyed huge success with a recent Kickstarter programme. But none of that amounts to anything without loyalty - something he feels the industry is losing, thanks to the fickle manner in which studios are disbanded after game completion.Speaking to
Wired, Schafer bemoaned the revolving door system that's currently prominent in the industry today. "One of the most frustrating things about the games industry is that teams of people come together to make a game, and maybe they struggle and make mistakes along the way, but by the end of the game they’ve learned a lot – and this is usually when they are disbanded.
"Instead of being allowed to apply all those lessons to a better, more efficiently produced second game, they are scattered to the winds and all that wisdom is lost."
The comments are pretty timely, as companies
such as Zynga move to disband studios and fire countless talented developers left, right and centre. In particular, the response was in light of the recent layoffs made at Lionhead following completion of
Fable: The Journey - a process that Microsoft announced was 'routine'.
Schafer noted that he could have laid off half of his team at Double Fine after work on
Psychonauts was completed, in order to have more money and time to work on
Brütal Legend. "But doing so would have meant breaking up a team that had just learned how to work well together. And what message would that have sent to our employees?
"It would say that we’re not loyal to them, and that we don’t care. Which would make them wonder ‘Why should we be loyal to this company?’ If you’re not loyal to your team you can get by for a while, but eventually you will need to rely on their loyalty to you and it just won’t be there."
Something for the bigger companies to think about.