Electronic Arts CEO, John Riccitiello, has taken the opportunity of an analysts call to slam his competitors. The message came as the EA management commented on Q2 financial results that saw net revenues up from $631m year-on-year to $751m. Net loses, however, were also up from -$201m to -$340m.Riccitiello stated, "EA has roughly one dozen globally-recognized brands, often referred to as intellectual properties, which are at the foundation of our company. Together, they constitute a powerful competitive advantage unmatched by our principal competitors. Our mission is to transform these brands from a single event every 1 to 2 years to 365-day businesses with packaged goods launches sustained by frequent updates of downloadable content and expansions into social and mobile platforms.
"Flagship brands like
Battlefield,
Need for Speed,
Mass Effect,
FIFA and
Madden are now built on this strategy. Each is expected to deliver greater revenue and profitability than we generated in the past on single-event packaged goods launches. And this is a strategy that only EA can deliver on. Our competitors either have too few brands or have not demonstrated the ability to project their games on a multiple platform."
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