Sucker Punch producer Brian Fleming has offered some unique reasoning behind inFAMOUS' curious underrated status - it's because he feels the game simply wasn't good enough although it was an 'OK game'.
In an interview with SPOnG, the producer noted that the sandbox superhero game was critically acclaimed and earned a cult following, but failed to generate the same blockbuster sales that one would expect of a console exclusive of its calibre.
"I don’t think we did ourselves any favours on the first game," Fleming said. "Launching a new game takes a lot of time, and a lot of people, especially when you think of a worldwide launch. In that setting, I just don’t think inFAMOUS 1 was a great game a year before it shipped. It really wasn’t.
"And it wasn’t even really a great game six months before it shipped. We didn’t do ourselves any favours because showcasing the game was hard. And it was hard because the game wasn’t ready enough to get people excited about what inFAMOUS could be.
"It did turn out to be an okay game, we did a pretty good job on it, but because that curve was so steep at the end, I think it was a little surprising for a lot of people. We have to take the blame for that, we can’t sit around and say, ‘Oh, it didn’t get support.’ We have to say, ‘Yeah, it’s our fault it didn’t get support.’ "
Things have turned out okay for inFAMOUS 2 however, as the studio was able to better organise its development cycle to focus on key improvements that proved its worth to press and consumers alike, according to Fleming. Particularly publisher Sony - "it allowed [SCEA] to believe that we could further extend and even build on the success of the last game, and that it wasn’t just going to be more levels."
Stay tuned for the full interview tomorrow on SPOnG.