Industry legend and BAFTA Fellow Peter Molyneux has revealed that he has dramatically changed the way Lionhead studios design games in the future, after telling SPOnG that, while he does like his studio's latest title, he felt Fable III "just wasn't good enough."
"Our design process was fundamentally wrong," Molyneux said, noting that Lionhead had used the same design process for Fable III
as it did for games as old as Black & White
. "We?d all go away and think of a grand concept... then everyone would just go off and do stuff on their section. About a year, maybe nine months, before we hit our deadline we throw all of our work together and package it.
"For Fable III
[that approach] was a disaster, because we were stuck with a 40-hour long game that we couldn?t possibly polish in the time we had left." The designer recalled the moments where his team had to dramatically cut sections of the game in order to provide the most polished product it could against a tight deadline.
"That?s not the way to design a game. That?s the way to design a demo," Molyneux lamented. "We have got to sit down and look at the way we design games. And in fact we have done that already, and are looking at a completely new way of creating games now."Much more in the full interview, here