inFamous 2 Dev: LittleBigPlanet Encouraged Us

Players want social features

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inFamous 2 Dev: LittleBigPlanet Encouraged Us
Chris Zimmerman, Development Director for inFamous 2 studio, Sucker Punch, has handed out a hat-tip to Media Molecule's LittleBigPlanet for enocouraging his firm to include user created content and social features in the inFamous sequel.

"We were encouraged by the wild success of LittleBigPlanet," he said. So, technically it wasn't so much LittleBigPlanet itself then.

Anyway, he continued to tell IGN, "Even though it's a different genre and a completely different kind of game, it showed there was this thirst that people had for having this creation/sharing experience. We thought the same desires would be present for Infamous players, too."

He then noted that, "I don't think it's right for all games, but it's what people are used to these days."

There's no getting away from it... "Social gaming" is an excellent way to make your game sticky.


Cfan 21 Mar 2011 09:53
BS news post, Lucky it was a PS3 only game that encouraged him and not a *gasp!* Wii or 360 game.
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