Kinect is as important to the Xbox 360 as Xbox Live. That's the chatter coming out of Microsoft today, with Game Studios VP Phil Spencer stating that soon there will be no differentiation between a Kinect-enabled game and a 'standard' Xbox 360 title.
"We view Kinect as a fundamental part of the platform,” Spencer told Gamespot
. “It is as core to the platform as Xbox Live is. I think over time for first party, you're not going to see that differentiation between ‘is that a Kinect game?’ and ‘is that not a Kinect game?’. You're just going to think about these things as 360 games."
Spencer explained that the reasoning behind this statement is that Xbox Live is now tightly integrated to the Xbox 360 experience, and Microsoft's aim is to allow Kinect to do the same. The exec added that he doesn't think the games will fail either, saying that "I think our Kinect launch lineup is strong. It's deep. I think it's great seeing the third parties step up. But our gamer customers should expect to see Kinect across all genres. All genres will support Kinect at some point."
Whatever happens, it won't be a loss-making venture for the company - Don Mattrick told the New York Times
that at £130, Microsoft will be making a profit on every Kinect peripheral sold. That's a relief, then.