Peter Molyneux has been awfully quiet about the Milo and Kate demo since E3 2009, when it was showcased to a surprised audience. The reason, he tells USA Today, is that he has "mountains to climb" in pushing for a retail release - because the game involves users interacting and forming a relationship with a young boy.
"I think [consumers will get to play it] eventually, I do," Molyneux said on the programme. "[But] there's a lot of huge mountains to climb before that happens. The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity."
The game designer went on to opine that the controversial nature of Milo and Kate is "absolutely right. After all, for me one of the best films I saw last year was about an old man and a Boy Scout. It was called Up
. If I described for you this story, 'It's about an old man and a Boy Scout, strangers meeting and living together and going on adventures, you'd say, 'You can't do that. It's out of the question.'
"What you look for in drama and story is uniqueness and you look for experiences that people haven't had before and I think it's good to get it on a contentious level."
Molyneux said that while he hopes that Milo and Kate would eventually see release, that won't be any time soon. From a development standpoint, it currently sits as a "very, very big tech demo. I don't think of it as something that would be a boxed product on the shelf."