According to Shigeru Miyamoto (the god of videogames or some such thing), unlike a game such as Wii Fit, all you have to do with a new Mario or Zelda game is throw in a new theme.The Nintendo guru uttered to
Edge: "But I can tell you some differences between something like Wii Fit and when we’re working on titles like
Mario or
Zelda. When we’re on those more traditional Nintendo titles, our developers can already tell what the end result will feel like from the start, and so we will simply give them a new theme to tackle within the game, and the development just gets going."
Does not that sound a little... well, lazy?
In fairness to the man, however, he does later go on to suggest that some thought goes into making one of those core games feel new. "Even when we’re working on those so-called ‘serious’ titles, when we’re hard at work on a
Zelda or
Super Mario Bros., amongst ourselves in the same development team, the way we discuss the game is to ask: 'What’s new? What’s fresh about this title?'" Miyamoto uttered.
Has the innovation gone from Nintendo's core titles? Let us know in the Forum. Maybe let us know what you thought of
New Super Mario Bros. Wii, too.