American gamers seem to be the only people that really want Gran Turismo 5 to have crash damage, it was revealed in a recent Globe and Mail preview of the Polyphony racer.A writer for the
G&M, Chad Sapeiha, had the chance to play a demo of the highly anticipated simulation game and noted a conversation he had with a studio representative, whereby it was revealed that Europeans and Asian players are really quite apathetic about the feature.
Writes Sapeiha, “[A Polyphony rep said that] the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks.
“Only Americans, it seems, are fixated on busting up their virtual vehicles.” Although one might argue that crash damage adds to the authenticity of the cars and tracks.
The newspaper columnist adds that according to Polyphony’s research, “most players who want to see realistic damage - including issues that affects performance and handling - end up turning it off after just a few races.” How ironic.
Damage simulation has been something that a lot of people have been talking about in regards to the latest
Gran Turismo, and the Japanese studio behind it have so far avoided implementing the feature. Perhaps this change in heart - to include something perhaps only a few will appreciate - signifies a real desire for the team to maintain its goal in making one of the most authentic racing simulations to date.
Gran Turismo 5 is due in Japan in Spring 2010.