John Koller, Sony Computer Entertainment America's ever-talkative director of hardware marketing, has said that the third-party exclusive is a thing of the past.
“Exclusivity is something that doesn’t truly exist in this cycle”, Koller said to
VG247. “What does exist is first-party product. That’s your exclusive product."
He also noted that in the last console cycle development costs were lower, meaning that games makers didn't need to put titles out across multiple platforms to recoup their costs.
At this point, SPOnG would like to draw your attention to game series that were once Sony exclusive but have stepped from the Sony stable into the great wide world of multi-platform releases. We don't have to, however, because Koller already did it.
“At that time (of the last generation) we had a
Grand Theft Auto exclusive, we had EA Sports at the beginning of PS2, we had
Final Fantasy. And then we had a tremendous line-up of first-party games, that started off with the
Jak & Daxters but went to the
SOCOMs”, Koller said.
He added that, "you either have your first-party line-up, or you write cheques, and you need to buy that down.”
He has, by and large, got a point. The difference between a third-party exclusive and a multi-platform game is typically an announcement (
GTA,
FF) or a year or so (
BioShock,
Lost Planet). There is, of course, a glaring great hole in his argument -
Metal Gear Solid 4 - one of the biggest games of this generation so far. Is this Koller's way of quietly letting us know that Konami's tentpole PS3 game will be heading to the Xbox 360?
We're forced to assume, as well, that Koller is referring to 'next-gen' consoles, excluding the Wii and handhelds. Those platforms, thanks to their unique selling points, have had numerous platform exclusives of various degrees of notability.
Perhaps if Sony had a home console with more to differentiate itself from the competition, it wouldn't need to proclaim the third-party exclusive dead...