Electronic Arts: Our Titles Didn't Perform

Riccitiello owns up.

Posted by Staff
Electronic Arts: Our Titles Didn't Perform
Despite stating that, "We delivered on game quality and innovation in calendar 2008, with 13 titles rated 80 or above more than any third-party publisher", EA's CEO John Riccitiello has to contend with the financial realities of his company.

He did this in a conference call following the announcement of EA's third-quarter figures. In a bald statement to analysts and stock holders, he says: "Clear and simple, our titles did not perform to our expectations".

The numbers tell us something of the story. Net revenue was up year-on-year from $1.73bn (£1.20bn) to $1.74 (£1.21bn). Net income - that is after various 'charges' have been taken into consideration - however, "was $179 million (£124.5 million) compared with $290 million (£201.76 million) a year ago.

According to Forbes, this is is due to " weak holiday sales and a slew of charges."

EA also states the following on the upside though:

- EA was the leading publisher in North America with approximately 20 percent segment share according to NPD.

- In Europe, EA was number two behind Nintendo with an estimated 16 percent segment share.

- EA had 13 titles rated 80 or above in calendar 2008 – up from seven a year ago.

- FIFA 09 was EA’s best selling title with 7.8 million copies and charted at number one across all platforms in Europe in the holiday quarter.

- Rock Band was the number one title across all platforms in North America for calendar 2008, based on NPD data.

- EA’s digital direct-to-consumer revenue, which includes online and wireless, was $313 million (£217 million) year-to-date, up 27 percent year-over-year.

- EA Mobile™ is the world’s leading publisher of games for phones – with revenue of $50 million (£34million) in the quarter – up 28 percent year-over-year.
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Comments

SuperSaiyan4 5 Feb 2009 09:00
1/1
I have to say Dead Space has to be by far the best game EA has released in an extremely long time, its flawless in every way apart from what would have made it unbelievable would have been online co-op.

If EA know there games are underperforming why don't they try listening to the community?

For starters why not make a Need For Speed: Road Challenge 2? The first one was amazing, I loved the commentary and vids of the specs of each car and it was truely cinematic and awesome.
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