Electronic Arts' CEO
John Riccitiello might have said "I don’t think the investors give a shit about our quality", but he also believes “that there is no inherent conflict between great creativity and achieving strong profitability”.
Speaking in an interview with the
Academy of Interactive Arts & Sciences Riccitiello said, “Some of my greatest beliefs regarding gaming are that our art form is today – or certainly has the potential – to be recognized as the peer of the best of Hollywood movies.
"I want to help others see that. I also believe that there is no inherent conflict between great creativity and achieving strong profitability – I believe they go hand in hand. More than trying to work on my legacy, I want to work to prove both of these points are true and see a day when these ideas are seen as common knowledge.”
He did, however, acknowledge that as a business, EA's success lies in the numbers. “This is a business and much of our success will be measured with a calculator – sales, revenue, profit and improving shareholder value” going on to qualify it with, “There is also a qualitative aspect of our industry. Making games we can be proud of. Pushing boundaries. As I mentioned above, I believe the quantitative and the qualitative measures go well together.”
Is anyone else getting the impression that Riccitiello is a man getting neck-ache from constantly turning his head from shareholder to gamer and back again? Whichever way he's facing, he has a lot of legwork to do in the face of ever-mounting competition from ActiBliz.
Addressing the issue of which development issue Riccitiello wishes he could instantly solve, he said, “Pre-production – I'd have teams work to get to far greater design clarity before they begin full-scale production. Lack of clarity up front is probably the #1 reason why games are late, over budget or, in some cases, not that good.” So now we know.