A new San Francisco-based company, Double Fusion, is releasing technology that will enable advertisers to drop advertising into old games. The technology will facilitate the free re-release of back catalogue games and could extend the shelf life of games currently on the market.
The technology, called fusion.runtime, will enable publishers to drop ads into completed games without having to alter the original code. It will also enable the ads to be placed anywhere within the games, rather than just in slots allocated during the game's development.
Double Fusion has already inked a deal with Ubisoft, which will use the technology as part of a new initiative to release old games for free with advertising revenue supporting the releases. The technology will also be used by Oberon, a casual games publisher that distributes its titles through the likes of MSN and Pogo.com.
Current in-game ad-placing technology requires that code be implanted in games from early on in development using fixed in-game locations. The content of the ads using the locations can then be alternated over the internet.
SPOnG caught up with Ed Bartlett, the VP of publishing in Europe for in-game ad specialist IGA Worldwide. “I don't think it's worrying, it's just a different approach”, Bartlett told us. IGA focuses on premium games such as
DiRT,
Counter Strike and
Test Drive Unlimited, games which the company claims reach advertiser's key 18-34 year old demographic.
“The question is”, Bartlett went on, “will there be a big enough critical mass of audience who play these older games? Is it anything more than a niche?
“The other question is, when you're taking these older releases that haven't been designed for ad-space, will the ads fit in appropriately?” Bartlett added. In contrast to Double Fusion's post-development approach, IGA works with developers from early on to try and optimise the placement of the ads.
Still, free game, eh?
You can see SPOnG's interview with Ed Bartlett about in-game advertising
here.