TGS: Sony Announces Five New PS3 Titles

Plus, details on Ridge Racer 7 and motion-sensitivity

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Forgetting about Ken Kutaragi's rather disappointing keynote speech, it's time to have a look at the five previously unannounced PlayStation 3 titles. At TGS this week Sony has released information on Ninja Gaiden Sigma (as reported on Wednesday), Sega Golfclub, flOw, Wangan Midnight, and Shirokishi.

What's more, Sony has also announced that Resistance: Fall of Man, Lair, and Heavenly Sword are all to make use of the PS3's controversial motion-sensitive controller. SPOnG is very keen to get a proper playtest on all three of these splendid looking titles, and we will be badgering SCEE over the coming months to finally show us the goodness. After all, it really is about time we were given some ammunition to tell you about how the PlayStation 3 really IS very much still in the game, despite the constant PR gaffes and production setbacks involved in bringing it to market (especially in Europe, but we'll not bang on about that!).

A number of third-party PS3 titles will also be making use of motion-sensing control, including Capcom's Monster Kingdom Unknown Realms and Namco Bandai's Ridge Racer 7, which will (thankfully) be a launch title. First reports on RR7 from colleagues who have made the TGS pilgrimage as well as those who are lucky to live in Tokyo are extremely positive indeed, with one of our (usually far more cynical) contacts gushing earlier: "It's the best fucking game I think I've ever played. The graphics and the reflections and the shadowing and stuff are just breathtaking, no other word for it. When you fire up a nitro the blurring effects give you the feeling of being in the car like I've never experienced. I could go on."

And we are sure he will, the lucky, lucky bastard. So, moving swiftly onto those new titles announced by SCEI today. In a nutshell and in no particular order.

Firstly, Shirokishi is a new fantasy RPG from Level 5, the studio behind Dragon Quest VIII: Journey of the Cursed King. No details beyond that at time of going to press. Next up, as mentioned earlier in the week, we had the official announcement of Ninja Gaiden Sigma for the next-gen system, being developed by Tomonobu Itagaki's Team Ninja (out Spring 2007 in Japan). Following this, Sega chips in with another launch title, Sega Golfclub, featuring the Miyazoto siblings, a trio of famous Japanese golfers, on real-life courses such as St. Andrews. Genki's street racing game Wangan Midnight is based on the Japanese comic of the same name that runs in Young Magazine (also due Spring 07).

One of the more interesting and different looking titles announced is a PlayStation 3 version of the Flash-based Web game flOw (working title) - which you can see the first screenshot for right here. The game involved you swinging around space, eating other things to grow and evolve. It looks a bit like a psychedelic mish-mash of Vib Ribbon, Geometry Wars and Electroplankton. Check out the web game at the flOw website.

As ever, we'll bring you more detailed information on all the above as we get it.

Comments

Moschops 23 Sep 2006 16:51
1/9
oh man that Flow is SO addictive. there's hardly any gameplay, but it's just so mermerising. can't see it being a $60 ps3 title - maybe it'll be a "PS3 Live Arcade" network download?
Rustman 23 Sep 2006 23:46
2/9
And from the look of these titles, I can't blame Sony for keeping PS3 away from Europe's shores. They wouldn't care for 80% of them.
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RiseFromYourGrave 23 Sep 2006 23:49
3/9
its a damn good job sony innovated with that motion sensitive controller, to bring a totally cool wow radical dimension to gaming, or i dont know where wed be
wiiwillwin 24 Sep 2006 07:12
4/9
“HD Gaming starts at 299 Euro” blares out the posters in the shop window of my local Gamestop store, advertising Microsoft's Xbox 360 console. Have you noticed that the magic formula, 'HD', just has to preface everything about both the Xbox 360 and the forthcoming PlayStation 3? Well, I certainly have. And I'm more than a little teed off with the frenzy surrounding what is merely just another in a long line of increases in screen resolution.

The aggressive and incessant push for High Definition by both Microsoft and Sony is something of a smokescreen- a desperate and shrill effort to convince Joe Public that their new consoles have something revolutionary to offer. In my opinion, it's the surest sign yet that much of the games industry has run out of ideas, and instead of turning their attention towards addressing fundamental questions about gameplay, have reverted to technical mumbo-jumbo.

In all of this nonsense about how HD is going to change your life forever, let's just remember that the jump from standard definition (SD) to high definition (HD) is roughly comparable to the jump in resolution between Nintendo 64 and GameCube games. Sure, it's a nice upgrade, and yes, visuals do look considerably sharper- but that didn't stop Super Mario Sunshine being less entertaining and less ground-breaking than Super Mario 64. And what about the fact that PC games have been offering High Definition capabilities for years now? The only reason why this never became much a of a selling point for the PC sector is that they didn't have a snappy title for it. Microsoft and Sony now have that snappy title, and they're milking it for all its worth.

The main reason why HD has become the must-have acronym of the year is because it has a certain ring to it. Sky Sports HD. BBC HD. Gran Turismo HD. It just sounds good. The fact that those two letters refer to a dull technical specification about the number of lines on the screen is entirely irrelevant. You just need it. HD will make your life better. The hype fuels more hype. The HD gravy train is a-movin' and woe betide anyone who misses it. Take, for example, the announcement of Gran Turismo HD for the PS3. Not Gran Turismo 1080p. Surely this is a first- a game title with an addendum referring to the screen resolution. Not only is this frankly ridiculous, it's downright terrifying, because if this is what counts for innovation these days, then perhaps the games industry really has lost it. Even more bewildering is 'Hexic HD', the simple puzzler bundled with the Xbox 360's hard drive. The fact that the game's (basic) graphics appear in a higher resolution means absolutely nothing, yet it is adjudged a big enough leap to warrant inclusion in the name.

Only a fool would claim that better graphics makes for a better game, yet far too much of the gaming community has bought into the HD myth. The wide-spread condemnation of Nintendo following their decision not to incorporate 720p and 1080i/p HD graphics capabilities into the Wii's innards is testament to this. Yet, far too often, the pitfalls associated with HD are forgotten.

Whilst the advent of High Definition is probably the single biggest step forward in television technology since colour, when it is applied to games it becomes something of a double-edged sword. The first problem is the undeniable link between HD graphics and spiraling development costs. HD resolution necessitates massively powerful processors. This has led to the development of complex, multi-core processors as seen in the Xbox 360 and most infamously, the Cell chip in Sony's PlayStation 3. Producing games to take advantage of these processors is exorbitantly expensive- developers require more staff, more expertise, and more time- all of which has pushed development costs through the roof. HD had been one of the biggest drivers of this process.

What does this mean for the average gamer? Less risk-taking, certainly. Publishers, seeking to tighten their belts and reign in costs, will be much less likely to sanction development of niche, original titles. The bottom line? Less Katamari Damacys and more Maddens. And that's a prospect that nobody wants.

What nags me more than anything else, though, is the fact that Microsoft and Sony are heralding HD technology as a revolution in gaming and the defining aspect of this generation. Evidently, this is codswallop- though few have seen fit to say it.

I'm not anti-technology. I love technology, and I agree that HD pictures bring extraordinary clarity to a TV screen. But I think that we need to distinguish between game-orientated technology and graphics-orientated technology. HD is nothing to do with gaming. HD is a means to end, not the end itself- although it is being marketed very differently. I think that the obsessive focus on HD by both Sony and Microsoft reveals a certain cynicism about what gaming is all about. It's about the allure of graphics, a shiny front-end, expensive, glamorous technology- but with no fundamental changes to gameplay, which, handily enough, is the only thing that actually matters in the first place.

Particular criticism is due for Sony, who are blatantly using the vehicle of Blu-Ray Discs in an attempt to win the forthcoming format war with HD-DVD. Blu-Ray cannot deliver gameplay enhancements. Blu-Ray cannot do anything, from a gaming perspective, that standard DVDs can't do- as evidenced by the Xbox 360. This is purely about putting Sony's format into the marketplace quicker than their competitors. Gamers don't benefit- because this isn't about gaming. In fact, it's us gamers who are going to have to pick up the tab, because the inclusion of the Blu-Ray drive on the PS3 is the main reason why the system is going to cost 600 Euro. Yet, millions of us will obligingly give in to temptation and fall to the undeniable allure of these new and exciting technologies- despite the fact that they have nothing to do with gaming.

Finally, I've attempted to put forward the argument that HD isn't the whole solution to bring about better games, but I'm also firmly of the belief that it isn't even the solution to bringing about 'better' graphics. In terms of judging the aesthetic appeal of games, art style occupies a far more important position than polygon count and screen resolution. This was an argument well made recently by a Ubisoft programmer who argued that many Xbox 360 games look visually dull and lifeless despite the impressive 'number-crunching' of the graphics processor. He went on to argue that the Wii can play host to many beautiful games by virtue of their art style, as opposed to other technical indicators championed by Sony and Microsoft. Anyone who's played the SNES classic, Yoshi's Island will know that aesthetic beauty relies principally on art style. This fact is becoming lost in the HD fever.

Many in the Nintendo fan community have been hard on the company for deciding not to take part in the HD circus just yet. I think that they deserve praise and admiration for sticking to their guns and focusing on game-orientated technology (most notably the Wii-mote) over superfluous graphical bells and whistles.

Those who doubt Nintendo's strategy should take a quick gander at the Japanese all-format software charts. Nintendo's DS console, which deliberately shunned elaborate graphics in favour of innovative control mechanics, recently held all ten of the top ten chart places. An awesome achievement.

The DS' worldwide success has surprised a lot of people, many of whom thought that the superior graphical abilities of the PlayStation Portable would be enough to end Nintendo's dominance in the portable sector. It wasn't. Similarly, HD won't be the deciding factor in determining the winners and losers in this next round of the console war.

Let's just acknowledge that HD is indeed the future. It looks great, and will undoubtedly become standard in most people's homes in the coming years. Now, let's shut up, move on and start talking about gaming again.

Mark Cullinane
mcullin@gmail.com
PreciousRoi 24 Sep 2006 14:37
5/9
OK I actually bothered to respond thoughtfully in another thread, fully aware that it was a cut and paste job, now I see you just spammed it into random threads.

What a lazy tool you are.
SCiARA 25 Sep 2006 12:43
6/9
if your gonna cut and paste s**t then al least admit it with the source link...
config 25 Sep 2006 14:03
7/9
wiiwillwin wrote:
“HD Gaming starts at 299 Euro” blares out the posters in the shop window of my local Gamestop store, .....


That article is the copyright of another site and, to boot, nothing to do with this thread or the other one you posted it to.

If you can't form your own opinion, or at least string together a few of your own words to someone elses, this isn't the forum for you.

Do that cut/paste thing again, sunshine, and you'll be banned.
GameGod 25 Sep 2006 18:45
8/9
quote:

"SPOnG is very keen to get a proper playtest on all three of these splendid looking titles, and we will be badgering SCEE over the coming months to finally show us the goodness. After all, it really is about time we were given some ammunition to tell you about how the PlayStation 3 really IS very much still in the game."

well that sounded very dull, you can't admit in a more clearer way the profound bias you have toward the PS3, as prior to playing the game they already are splendid, showing them to you will be goodness & you are stating that PS3 is still in the game before Sony even give you the amunition to do so, you want them to be in the game despite knowing nothing about it... a bit pathetic!!! Sounds more like fanboysm than journalism!!!

then it continueslike that, quote:

"Namco Bandai's Ridge Racer 7, which will (thankfully) be a launch title. First reports on RR7 from colleagues who have made the TGS pilgrimage as well as those who are lucky to live in Tokyo are extremely positive indeed, with one of our (usually far more cynical) contacts gushing earlier: "It's the best f**king game I think I've ever played. The graphics and the reflections and the shadowing and stuff are just breathtaking, no other word for it. When you fire up a nitro the blurring effects give you the feeling of being in the car like I've never experienced. I could go on."

why, thankfully??? & for who it is thankfully, not for me at least, again you are in full fanboy mode & assume everyone is too... all I've read & see about RR7 is that the game is beautifull indeed, but that the gameplay is horrible... all you guy speaks is how the game is gorgeous,not that it is a good game...lol
PreciousRoi 26 Sep 2006 01:06
9/9
Now that, had you chose to make it prior to your little adventure in cutting and pasting, would have been a much more valid response. Load of crap...but more valid and relevant.

Hard as I may find it to believe, some folk actually find the gameplay of the Ridge Racer series enjoyable. Why begrudge them their happiness?

I don't see why you have such a problem with SPOnG... If anything the flavor of "fanboyism" overtly expressed the most (by "staff") in my perception is of the Nintendo variety. But theres always someone with love for Sony, Sega, and even the odd "Microsoft apologist"(Hi Svend! Fight the power, brah!).

In any event, an expectation of pure objectivity in a gaming enthusiast site is laughably unrealistic. Imagine that, they asked the guys who like Sony about the Sony stuff...

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