Iwata Interviews Wii's Designers

Nintendo president secretly wants to be a games journalist.

Posted by Staff
In a rather clever little conceit, Nintendo's esteemed President Satoru Iwata recently conducted a series of interviews with the Wii's design team, the first of which SPOnG has helpfully highlighted for you below. Of course, we'll be sure to bring you more highlights from these made-up-but-still-quite-interesting 'interviews' as soon as Nintendo releases them.

Firstly, Genyo Takeda, head of Wii development, tells Mr Iwata about that controller. "The DS had a big influence...When making the Wii controller, the Nintendo DS concept was already around. We kept in mind how we could follow the DS's path. As many people had been predicting, we even considered including a touch panel on the controller and even considered something that's like a PC mouse or track pad in that can be used as a pointing device."

Talking about the history of the Wii controller, Takeda added: "When developing a game machine, you need an interface between the human and machine. Years back, we created over ten teams of three people, and had them freely consider plans for including special controllers or peripherals with GameCube software. From this project came things like the Donkey Konga controller and the Dance Dance Revolution with Mario mat controller, but they also had numerous ideas and plans that were used for the Wii controller."

Designer Akio Ikeda also admits to being heavily influenced by the DS, noting that: "Personally speaking, when my parents had an interest in the DS, I was surprised. It seems that they first began to have interest when seeing the DS on television and in magazines and thinking 'If it's a pen, I can also use it.' I thought this to be very important."

Finally, the one we've all been waiting for. Mr Iwata goes on to quiz chief software producer and all-round gaming god Shigeru Miyamoto, who had the following to say regarding the major hurdle facing the Wii controller: "How to persuade users and designers who've gotten used to current interfaces. This was an extremely high hurdle."

Indeed it is, and only time (and the quality of Wii's games) will tell if Nintendo is able to overcome this hurdle. Whilst it does seem right now that Wii can do no wrong, it is not until the consumers and the critics get their sweaty mitts on the games this November that we can seriously start to pass judgement on the success and longevity of the console.

Of course, like most games journalists (and like Mr Iwata himself) the majority of SPOnG staffers are hoping and praying that Nintendo manages to pull it off. The industry desperately needs to expand and grow into new, non-traditional markets, which is exactly what Nintendo's plan is with Wii. Let's hope they manage to pull it off, without losing touch with their core market. This is the great challenge for the Wii.

SPOnG will have its men on the ground to bring you word from Nintendo's Wii press conferences taking place in New York and London this coming Thursday and Friday respectively, so make sure to check back later in the week for the full rundown of all the official (and the unofficial) announcements we hear from Nintendo and its partners.

We will also make sure to playtest as many of the Wii games on show as we possibly can, and make sure to bring you our detailed first impressions as soon as we get dragged away from the test machines by the drooling fanboys.

What's more, we will be catching up with some of the key players responsible for putting together the Wii's marketing and PR campaigns, so do be sure to let us know in the forums below if there is anything in particular you want us to ask them on your behalf. Or if you have any particular ideas for games you would like to see developed for Wii, just tell us about them (in as much detail as you like) and we will make sure to pitch them to Nintendo and sell them as our own.
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Comments

RiseFromYourGrave 13 Sep 2006 00:12
1/5
id like to know if valve has a development kit, and why hl2ep2 and valve games in general have had no linkings with the wii. i thought valve would be all over it

i heard that gabe newell says theyre still trying to get their heads round the controller, something i thought wouldnt be a problem for them

probably more of a question for valve, but all the same, aside from the price and as massive valve fan its one of the biggest mysteries for me

id like to know some virtual console launch line up details as well, maybe rough VC game pricing too.
Phil of Smeg 13 Sep 2006 07:37
2/5
Yes, I do want to know something please, Mr and Mrs SPOnG people.

Will Wii ship with more than one controller in the box?

Considering the entire ethos of the console (name, the games, the 'everyone can play' idea) then it seems really silly to me not to bundle at least one extra controller with the machine.

Yes, I know there's money to be made from extra wiimote sales, but just ONE extra controller so people can rope in their friends would do this console the world of good, I'm sure.

The way I see this console is like the first Pong home games consoles (but a lot better)- it's new and exciting and people want to play it together. Those old Pong consoles and even the NES came with 2 pads and look how well they did. Come on Nintendo, don't be tight.
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Smelly 13 Sep 2006 09:14
3/5
Im sure that questions as to what comes with console and what price the downloadable games are will come on friday at the ninty conference.

only 2 days to go people!

Mind you, you'll probs get general gist tommorow on teh american presentation.
Joji 13 Sep 2006 19:25
4/5
Questions. You asked for it Spong, here are mine.

How much will Wii games retail for compared to GC games?

Since LoZ: TP is going be on both Wii and GC, how will their prices compare, to effectively sell them on both formats?

There has been concern over online play on Mario Kart DS, with some opponents unfairly switching or logging of their DS when they are about to loose a game (or something similar). Xbox Live also haves this problem with some games, which can frustrate other gamers who are participating. How will Nintendo combat such unfair play online with DS and more importantly the Wii?

How will cheating via Action Replay accessories be combatted online for DS and Wii, to create an even field of online play?

Will their be an online points system, awarding fairplay for those stay online and complete an online multiplayer game, regardless or winning or losing?

Will each Wii be automatically online out of the box if connected to a modem, despite some games online content not being ready?

Are online competitions planned?

Will gamers have to pay for anything else once online?

Will Wii dvd playback be region free or locked?

How will Wii dvd games combat piracy, since GC media was quite successful in this area?

I get the feeling some developers feel they have no ideas how to use the Wii and would rather create a normal controlled game. Would this be frowned upon or still encouraged, rather than the Wii lose out on a game altogether to another system?

Nintendo consoles have always lacked driving games, beat em ups (yes, I know about Smash Bros thanks, but more are needed) and rpgs, how will you encourage developers to create these games for Wii over another format (despite the excellent cheaper development costs), if the Wii controller is putting developers off of doing so?


As for games wise I would like to see a dentist game or orchestra conducting game like in the demo video? Another Pilotwings game would be nice too. Any plans for such games?

What types of game genre do you feel could be the Wii's weakness?

Lastly, any chance of a legal flash card option on DS, so we can download, transfer and play our WVC downloads on DS?

That's all of mine Spong, enough for an interview almost. Cheers.
RiseFromYourGrave 13 Sep 2006 22:15
5/5
Joji wrote:
Lastly, any chance of a legal flash card option on DS, so we can download, transfer and play our WVC downloads on DS?


yeah, i have often wondered about this actually. the ds can only store a certian amount of info for cartless gaming, the executable of the game/demo has to be less than 4 mb or something. this surely means its not feasible that we'll be able to play all demos just via wii to ds wifi, or it could mean the demos we do get are rubbish because of size constraints. if not straight away, then down the line.
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