Talos Interactive Unveils Standard-Setting 3D Engine for the Game Boy Advance Handheld System

With the GBA's large market and relentless good sales, Talos Interactive announces the public revealing of their DeltaAdvance Engine.

Posted by Staff
The DeltaAdvance Engine supports First-Person Shooter games in a full 3D dynamic experience. The engine even boasts MIP-mapping so that means no more random pixel-fests as you otherwise find in many games on the GBA!

The resulting game of the engine will re-invigorate the FPS GBA scene with an enthralling experience. Gamers can even take part in adverse features such as "in-game" games.

"Saying you have the best FPS engine on the GBA market is a bit of a cliche, but I'm confident looking in comparison to other games on the market that we've cracked it" Dr. Robert Templeman, Co-Founder & Lead Programmer

Talos Interactive is currently looking to negotiate a contract with a forward-looking publisher. In addition, is willing to consider attaching the engine to a franchise/license or gain support to establish an original title.

The engine is spearheaded by industry veteran, Robert Templeman with over 15 years industry experience. The technology is a result of initial R&D on the acorn platform. Talos are currently developing the engine further for future Sony PSP opportunities.
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