Mark Cerny will present the keynote address at the Game Developers Conference Europe, which is being held from August 27 – 29 at Earls Court in London.
Co-produced by CMP Europe Ltd. and the Gama Network, GDC Europe has moved to Earls Court and takes place two days earlier than originally scheduled, seeing it run alongside ECTS, the interactive entertainment industry’s flagship European trade event.
GDC Europe provides a unique forum for the European game development community to share hard-earned knowledge, practical information and artistic inspiration. With a focus on real-world problems and take-away solutions, GDC Europe helps the European development community to stay one step ahead and retain its position at the forefront of next generation interactive entertainment development.
Founder of Cerny Games Inc., keynote speaker Mark Cerny has worked in game design and technology for 20 years, starting with designing and programming 1982's Atari coin-op Marble Madness. Following Atari and several years with Sega in Japan, Mark founded and managed the Sega Technical Institute in the US, where he also worked on Sonic 2 and Kid Chameleon. He then went to Crystal Dynamics and to Universal Interactive Studios, where, as president, he oversaw the creation of the Crash Bandicoot and Spyro the Dragon series. In 1999, Mark established Cerny Games as a game design consultancy. The company has had a major role in four released games and is presently involved in a number of upcoming character-action projects.
The full GDC Europe speaker list follows:
Espen Aarseth
Kevin Bachus, Captial Entertainment Group
Jonty Barnes, Lionhead Studios
Ed Bartlett, The Bitmap Brothers
Owain Bennallack, Develop Magazine
James Binns, Edge Magazine
Jim Blackhurst, Hailstrom
Ben Board, Big Blue Box
David Braben, Frontier Developments
Kevin Bradshaw, Machines That Go Ping
Charles Cecil, Revolution Software
Mark Cerny, Cerny Games
John Chasey, iomo
Sarah Chudley, Bizarre Creations
Zeno Colaço, Sony Computer Entertainment Europe
Aaron Coday, Intel
Glenn Corpes, Lost Toys
Adrian Curry, Xbox
Julian Davis, Kuju Entertainment
Martin de Ronde, Lost Boy Games
Paul Davies
Jason Della Rocca, IGDA
Jonny Dobson, VIS Entertainment
Jason Doig, Sony Computer Entertainment Europe
Richard Evans, Lionhead Studios
Tom Forsyth, Mucky Foot
Bill Fulton, Microsoft Games
Jason Garber, DarXabre Games
Mike Goldsmith, PS2 Online Magazine
Jon Hare
Phil Harrison, Sony Computer Entertainment Europe
Demis Hassabis, Elixir Studios
Chris Hecker, definition six
Richard Huddy, Nvidia
Colin Hughes, Sony Computer Entertainment Europe
Jesper Juul
Jason Kingsley, Rebellion
Alex Klimovitski, Intel
Jeremy Longley, Lost Toys
Francois Masciopinto, Infogrames
David McCarthy, Edge magazine
Jason L. Mitchell, ATI Research
Peter Molyneux, Lionhead Studios
Brian Moriarty, Comverse
Ken Perlin
Simon Price, International Development Group
Dr. Dave Raynard, Team SoHo, Sony Computer Entertainment Europe
Brian Rodway, Affinity Studios
Jez San, Argonaut Software
Dave Sharp, Gamers Republic
Harvey Smith, Ion Storm Austin
Matthew Southern, International Centre for Digital Content
Matt Spall, Morpheme
Matthew Stibbe, Intelligent Games
Keith Steury, Microsoft Games
Chris van der Kuyl, VIS Entertainment
Julian Widdows, Rage
Chris Wright, Digital Bridges
Gianni Zamo, BBFC
For up-to-date information on the speakers, please visit www.gdceurope.com.
Online registration for Game Developers Conference Europe (GDC Europe) is now open at www.gdceurope.com. Delegates registering before June 27 are eligible for a substantial early bird discounts of up to 30 per cent off conference pass prices.
Press registration is free, however, entry will be restricted to only those journalists working in media with relevance to the game development industry and each registration will be carefully vetted.