Festival details unveiled at GameCityNights

GameCityNights: The Situation Room - Lady Shotgun Games’ Anna Marsh to headline pre-festival warm up

Posted by Staff
Nottingham (11/09/12) - GameCity, the world’s best-loved videogame culture festival powered by Nottingham Trent University, today announced GameCityNights: The Situation Room, a meeting of the minds to discuss the festival week, with guest headliner Anna Marsh of Lady Shotgun Games. GameCityNights: The Situation Room will take place on September 28th at Antenna from 6pm.

For more details, go to www.gamecity.org.

With just weeks to go until the GameCity7 festival rolls into town, GameCityNights steps up to bring you some new and exclusive details about the main event this year, some brilliant new GameCityNights news, as well as a special presentation from Lady Shotgun Games’ Anna Marsh, unveiling their new iOS project, Buddha Finger.

Linking up with friends overseas to announce some amazing new festival features, this is also your opportunity to help shape the festival into what you want it to be within our specially convened situation room.

GameCity Director Iain Simons commented, “A few years ago we held a pre-festival summit for GameCity5 and it generated nearly four hours of heated, opinionated verbiage. This time, we like to invite the lovely GameCityNights audience to help us make some decisions about the festival this year as we announce a tonne of new features. Make no mistake - this is no empty invitation, we welcome, we need your input.”

The evening is free to all attendees though is limited to those aged 18+. For more details, go to ww.gamecity.org. To discuss interview opportunities with festival Director Iain Simons, email Chris White, GameCity PR & Marketing Coordinator, chris@gamecity.org

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NOTES TO EDITOR

Follow all the latest GameCity news on our website www.gamecity.org
Get the latest updates on our Twitter pagewww.twitter.com/gamecity
Find us on Facebook, www.facebook.com/gamecity.nottingham
 
*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.

GameCity is what a videogame festival should be. 
 
GameCity is an innovative arts and culture project powered by Nottingham Trent University. It delivers major research and inclusion projects such as the GameCity videogame culture festival, GameCityNights, the Interactive Technology and Games (ITAG) conference and the National Videogame Archive, a unique collaboration with the National Media Museum. 

GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events. 

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined. 

We’ve worked alongside some of the most prominent names in gaming, including;Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
 
Don’t just take our word for it, see what others have said after working with us:
 
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead

(GameCity is) the Sundance of the gaming world
The Times

Surprising, transfixing, inclusive, joyful... I always run out of superlatives on the subject of GameCity
Guardian

GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Gamasutra

Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns
Eurogamer