Well, my video game career goes back a bit - if we really want to go that far I started out in 1988. I began my videogames career working at Nintendo, in Seattle as a game counsellor. Those were the guys people called up and say, “How do I get 30 lives in Gradius?” or, “How do I get past this guy that says ‘grumble grumble’ in Zelda?” I was the guy that’d tell ‘em, “Well, what does your stomach tell you when it says ‘grumble grumble’?” and they’d go, “It tells me that I’m hungry” “…So..?” “…Oh! I got the bait!” I did that for a little bit, then moved on to becoming a tester working in the R&D group.
Eventually I became the supervisor of the QA department, and from there after an almost ten-year period I went to Crave Entertainment and I worked there as a QA manager. After they closed down their Seattle studios a buddy of mine from my Nintendo days had gotten into Midway round about that time.
So, I was offered a position down at the San Diego studio to be the QA manager with the agreement that I’d move up into the production field after a couple of years. That’s when I became an associate producer and began producing games. Five years later I’m still here (smiles). And slowly Mortal Kombat became more my ‘thing’, so now I’m looking over this series here, and it’s great fun.
Hans Lo's first video game work that SPOnG is aware of is the 2000 title, "Hydro Thunder" (PlayStation) as QA Management.
Hans's most recent involvement was as Senior Producer on the 2008 release "Mortal Kombat Vs. DC Universe" (Xbox 360).
Know something we don't? Let us know!