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Here's a quote from Scott's submission to SPOnG that sums up his reasons for being in the industry. "All game programmers have the same experience at some point in their life. They see a videogame for the first time, are briefly fascinated, then quickly see behind the pixels and think, "eh, I could do that!" Scott stayed true to his word and, from what we can make out, wrote his first game, Q* Bert In Fort Knox for Bally Astrocade, at the tender age of 10 or 11. After graduating from the University of Illinois, Scott took his first job in the industry as a programmer at High Voltage Software, turning out demo games, freeware and a space-set shoot 'em up whose name he's forgotten (such modesty!).
Scott founded Red Mercury in 1999, where he is installed as Programmer, President, Designer and Janitor. Bally Astrocade is his platform of choice, and he tells us he doesn't have an all time favourite game. Not so keen on first-person shooters though.
NB: Scott's e-mail address is spong@red-mercury.com - how about that?
Scott Corley's first video game work that SPOnG is aware of is the 1999 title, "Lego Racers" (PC) as Lead Programmer. Of the titles listing Scott within the credits , "Paperboy" (N64) has been a best selling title.
Scott's most recent involvement was as Project Leader/Producer on the 2000 release "Paperboy" (N64).
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Red Mercury LLC | Game Design | 99 | - | ... | |
Red Mercury LLC | Programmer | 99 | - | ... | |
Red Mercury LLC | CEO | 99 | - | ... | |
High Voltage Software | Programmer |