My name is Chris Ferriera, I’m the lead designer on Army of Two by EA Montreal. I’ve been doing games for almost 10 years now, and at first I didn’t think I could get into this industry when I did – I thought it was a Japanese-only thing. My whole life I’ve played games, whether it was Warhammer or pencil and paper RPGs, but the thing is… I never played them so much as I ‘ran’ them. I always wanted to run the game, tell the story and tell people where to go… and you know I was game designing [as a kid], and changing rules that didn’t work and all that stuff, not realising that what I was doing could be a part of my future. I enjoyed doing it – my first title was Batman Vengeance and working on systems stuff. I love designing systems and rules and finding loopholes and all that.
I’ve been working at EA since 2002; I did all the Lord of the Rings movie-based games, then The Godfather, and now I’m doing Army of Two.
Chris Ferriera's first video game work that SPOnG is aware of is the 2001 title, "Batman: Vengeance" (PS2) as Art/Design Management. Of the titles listing Chris within the credits , "The Godfather" (Xbox), "The Godfather" (PS2), "Army of Two" (PS3) and "Army of Two" (Xbox 360) have been best selling titles.
Chris's most recent involvement was as Art/Design Management on the 2008 release "Army of Two" (Xbox 360).
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EA Montreal | Art/Design Management | 02 | - | ... |