Jonathan Zamkoff

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Jonathan Zamkoff's first video game work that SPOnG is aware of is the 2004 title, "Spider-Man 2: The Movie" (PS2) as Production. Of the titles listing Jonathan within the credits Of these worked on, "Spider-Man 2: The Movie" (PS2) has been a best selling title.

Jonathan tells SPOnG: "I was in Los Angeles working at Mattel toys in their sound design studio when I heard that people actually got paid to make video games (smiles). One of the guys in the studio played soccer with some guys from Treyarch - at that time known for some Interplay games and high quality Dreamcast ports - and I started coming out to the field and kicking the ball around with those guys. I discovered my future boss needed some help back in the sweeper position and, as I was a decent soccer player back in the day, I provided him with a much-needed line of defence. From there we got to talking, I got an Assistant Producer (AP) position on the Spider-Man PS1 to DC port, and the rest of it has been a total blur."

He is currently working on Mercenaries 2.

Software Highlights from Credited Titles

Jonathan Zamkoff's first video game work that SPOnG is aware of is the 2004 title, "Spider-Man 2: The Movie" (PS2) as Production. Of the titles listing Jonathan within the credits , "Spider-Man 2: The Movie" (PS2), "Mercenaries 2: World in Flames" (PS2), "Mercenaries 2: World in Flames" (PS3) and "Mercenaries 2: World in Flames" (Xbox 360) have been best selling titles.

Jonathan's most recent involvement was as Project Leader/Producer on the 2008 release "Mercenaries 2: World in Flames" (Xbox 360).

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