SDCC: Walking Dead FPS Coming in 2013 - First Trailer

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SDCC: Walking Dead FPS Coming in 2013 - First Trailer
Activision has put out its trailer of the game of the TV show of the comic for The Walking Dead. Don't say 'comic', though. Activision and developer Terminal Reality clearly don't wish to acknowledge the fact that the whole thing spawns from a comic series that is now 100 issues strong. This is "based on AMC’s Emmy-Award winning TV series".

It's a licensing issue, no doubt, as there's already a critically acclaimed series of episodic games from Telltale drawing on the comics source material.

Anyway, this one's a 'first-person action game'. The blurb is just below, followed by the trailer. You can decide whether it misses the point yourself.

"Terminal Reality’s The Walking Dead video game takes the undead and brings them out of the TV show and into console gaming systems in a new, terrifying way. The iconic walkers will relentlessly hunt down players like their television counterparts, using a combination of sight, sound and smell. As Daryl, players will need to tread carefully throughout each new area they explore. Once discovered, it doesn’t take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analysed. Players will have to choose between whether to stay and fight while risking a gruesome death or using stealth to avoid the undead. No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.

"Resources are scarce and scattered in The Walking Dead video game, and gamers will have to not only ration supplies, but carefully consider their food, medical needs, ammunition, and other goods as survival in the game is based upon wit and intellect more so than simple, sheer skill. In order to endure this constant state of danger, players will have to do all they can to silence the noises they make and avoid detection. Throughout his journey, Daryl will encounter a slew of other characters that can help or hurt him in a variety of ways, and whether or not they accompany him is completely up to player choice and represents just some of the major decisions that will constantly be made while fighting to survive."


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