Irrational Games has revealed that they had to make compromises to BioShock 2's development in order to maintain 'platform parity' between the PS3, Xbox 360 and PC counterparts.
During a teleconference, BioShock 2's Lead Environment Artist Hogarth De La Plante said; ?What we had to do is compromise to what the strengths and weaknesses of each platform are. The main goal we set out with at the beginning is that we wanted the experience to basically be identical on all three platforms.?
?We don't wanna reward anyone for owning a particular platform or punish anyone for owning a different one. It's the same game for all three platforms, and yeah, it was tricky to get it that way,? De La Plante concluded.
Makes you wonder just what compromises were made, and where...