The Jak and Daxter Trilogy - PSVita

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The Jak and Daxter Trilogy (PSVita)
Also for: PS3
Viewed: 3D Third-person, over the shoulder Genre:
Media: Cartridge Arcade origin:No
Developer: Naughty Dog Soft. Co.: SCEE
Publishers: SCEE (GB)
Released: 21 Jun 2013 (GB)
Ratings: PEGI 12+
No Accessories: No accessories


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One box, three massive Jak & Daxter games!

Jak and Daxter: The Precursor Legacy

The story of Jak and Daxter: The Precursor Legacy goes like this: one day, while exploring the ancient ruins of the forbidden island, your best friend Daxter is knocked into a vat of Dark Eco. This vile substance could corrupt the world forever if it falls into the wrong hands. Dark Eco has the ability to change DNA structure, and unfortunately Daxter is turned into a weasel-like rodent. There is only one person around with the knowhow to get Daxter back to normal, and with this information, the pair set off on their quest.

The first thing that you notice about Jak and Daxter is the quality of the game design. It’s immediately apparent that a massive amount of time has been invested in the development of this title. The game worlds, although cartoony, are beautifully rendered and lusciously detailed. The game structure is also refined, the game follows a nice path, challenging and intelligent. The control method matches the visuals. With a little practice, it’s easy to forget about controlling Dax and get lost in the game world and story.

Jak II: Renegade

So what does one do to follow up on Jak and Daxter? It would have been easy for developer Naughty Dog to just knock out more of the same and have it still sell by the bucket load. Instead however, the company created a much bigger, more immersive adventure that, rather than fall under the genre of 'platformer', reworks it entirely to form something quite unique.

The first thing you'll notice in Jak II is the overall mood - it's dark and much more sinister. Following the events of the Precursor Legacy, J & D find themselves propelled 500 years into the future, whereupon Jak is immediately captured by a tyrannical Baron who, for the next two years, uses him as a guinea pig for dark eco experiments. Consequently, Jak emerges with attitude, aspirations of vengeance, and a new and very welcome penchant for high-powered weapons. Oh, and now he speaks.

Unleashed into a futuristic foreign city, our two heroes begin their adventure. This time around, the gameplay is much less collect-em-up orientated and offers players more of a choice of how to carry out their quest. Within minutes of escaping onto the city streets, you'll begin meeting the game's diverse cast who, more often than not, will provide you with more objectives/missions. In each case it's up to you how you go about it, offering a much more open-ended spin on the proceedings.


In Jak III, one year has passed since Jak and Daxter saved Haven City from Kor and the attacking Metal Heads, yet Haven City is still immersed in deadly chaos as three groups fight for control of the streets. The people of Haven City have grown to distrust Jak's dark powers, and as rumours boil of Jak's ties with Krew and Kor, the city blames Jak for its current woeful circumstances. When the palace is destroyed by a surprise Metal Head attack, even Ashelin cannot protect Jak as the High Council's power broker, Count Veger, forces Jak into banishment for life to the desolate Wasteland. But despite their bitterness and rejection, Jak and Daxter, together with Pecker, soon find themselves embroiled in their final adventure to lay the Metal Heads to rest once and for all.

Beginning in the barren wastelands, Jak 3 'wastes' no time in introducing its latest addition to the winning Naughty Dog formula, off-road vehicles. Akin in some ways to the early PS2 game Smuggler's Run, players will spend much of their time racing across vast landscapes in a competitive manner in order to fulfil the tasks assigned to you. You'll also be given a worthwhile tutorial in how to manoeuvre these mechanical beasts.

It's a welcome addition to Jak 3, but players needn't worry about the absence of platform elements, as later on, particularly when Jak and his cohorts make their way back into city realms, running, jumping and dodging makes a welcome return in gameplay reminiscent of that seen in the debut release. There's nothing really new in this respect, but the final chapter in the series remains remarkably faithful to its roots.