Hitman Ultimate Contract - PC

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Hitman Ultimate Contract (PC)
Viewed: 3D Third-person, over the shoulder Genre:
Shoot 'Em Up
Media: DVD Arcade origin:No
Developer: Io-Interactive Soft. Co.: Eidos
Publishers: Mastertronic (GB)
Released: 17 Jul 2009 (GB)
Ratings: BBFC 18
No Accessories: No Accessories

Summary

Hitman Ultimate Contract packs plenty of bang for a PC gamer's buck – four Hitman games in one package!

Codename 47 was the one that started it all. After being held prisoner, your character suddenly finds himself in an open cell with a voice talking down to him, showing him the exit. You will be promptly be shown how to manoeuvre your character through platforming levels, combat levels and even levels of stealth and your Hitman education is underway. Sometimes, combat is not always the best alternative, and will sometimes mean that you to fail to complete the mission at hand. It is difficult to say whether or not Hitman is indeed a first or third person shooter, but the cameras are consistently placed over the player’s shoulder, effectively making the experience a first person one. This is an argument of Hitman that may never be resolved. Regardless, there are some fantastic gameplay elements incorporated into Hitman, making it a great game to play.

Then it's on to Hitman 2: Silent Assassin. Taking control once again of the nameless, hairless assassin, players are faced with the same scenario and take on an assortment of contract killings. Visiting the dark recesses of a world corrupted by crime, greed, degradation and dishonour, the past of our protagonist soon catches up with him.

The story begins in a Sicilian monastery. Codename 47 has been attempting to distance himself from his violent past, however the local criminal underworld discover his true identity and blackmail him into returning to his trade. Caught in the middle of a ring of deception, Codename 47 soon discovers that he has been manipulated and the hunter must now watch his back, as he has become the hunted.

By the time you hit Hitman: Contracts you should be getting into the swing of things. The story begins in Paris as you find yourself wounded and trapped in an asylum of some description. Obviously you need to get the hell out of there and, as with previous instalments in the series, there's more than one way in which to do this. One option is to load up on the abundant weaponry and ammo and storm your way out, guns blazing, but a more stealthy approach can also prove handy - you've got your trusty wire for garrotting and it's a safe bet that one of the corpses lying around will be more than willing to lend you their clothing.

And so the scene is set for the rest of the game, with you being sent to various international locations and taking on a wide array of morbid missions. In each case, you won't be surprised to hear that there's somebody or other who needs taking out - how you go about it is up to you. When you're infiltrating enemy territory it's often a good idea to take advantage of a recent victim's attire, but it's never too long before you're rumbled, so be prepared to take part in some pretty large-scale shoot-outs.

Hitman: Blood Money places gamers once again in the role of the world’s greatest assassin, Agent 47. When assassins from Agent 47’s contract killing firm The ICA are offed in a series of hits, it seems as though a more powerful agency has entered the fray. In an attempt to avoid the mortuary slab, Agent 47 travels to America – visiting and making money in places like Los Angeles, Las Vegas, New Orleans and Mississippi.

Hitman: Blood Money was made even more realistic following Agent 47’s previous outing, with the whole new Glacier Game Engine. Agent 47 has a number of new features, including the ability to dispose of bodies in boxes and enclosed spaces, as well as making hits look like accidents, such as dropping a chandelier on a target’s head or using a remote bomb. Hitman: Blood Money also has a redesigned NPC and AI system. Gamers can use the cash raised from hits to bribe the press or to customise and upgrade weapons to suit their individual style of assassination.