Metal Gear Solid: Portable Ops & Coded Arms - PSP

Got packs, screens, info?
Metal Gear Solid: Portable Ops & Coded Arms (PSP)
Viewed: 3D Combination Genre:
Compilation
Strategy: Stealth
Media: Custom optical disc Arcade origin:No
Developer: Konami Soft. Co.: Konami
Publishers: Konami (GB)
Released: 27 Mar 2009 (GB)
Ratings: BBFC 12

Video

Get Adobe Flash player

Summary

In this bargain twofer from Konami, Metal Gear Solid: Portable Ops, Snake returns into his old stealthy ways. Snake's first PSP outing follows the events of Metal Gear Solid 3: Snake Eater and provides a missing link in the ongoing Metal Gear mythos.

The year is 1970 and follows the dubiously-named Naked Snake as he sets up Foxhound. His aim? Take down the treacherous Fox unit which has started a nasty revolt in South America. Players will learn more about characters such as Para-Medic, Major Zero and Sigint, as well as bearing witness to Snake's greatest loss, an event which gets the ball rolling for later happenings in the Metal Gear Solid timeline.

There's a strong emphasis on team building in Portable Ops, and we don't mean in a wishy-washy corporate way. You'll recruit other characters as you progress, building an elite fighting force to suit your style of play.

The game also features a new third-person camera system designed to optimise handheld play. You'll be able to take in more of Snake's surroundings, choosing where best to do your stealthy thing.

Portable Ops also makes use of the PSP's wireless functionality for multiplayer skirmishes. You'll be able to hang on to your team from single-player mode or, if you prefer, get rid of the blighters as you trade characters.

Coded Arms is a fast-paced and aesthetically stunning first-person shooter set within a hastily abandoned Virtual Reality system. The VR universe was originally conceived as a training device to prepare mankind for an alien invasion, but was hurriedly shut down when the system became self-aware and created a brutal world populated with virtual, yet hostile alien races. Cast as a hacker, the player is equipped with an array of hi-tech weaponry and must cleanse the VR world of its unsavoury denizens.

The game's virtual landscape is split into three distinct worlds and enjoys a lavish level of detail and lighting effects that show off the power of the Sony system perfectly, while eerie lighting and shadow effects add to the ever-present oppressive atmosphere. Similarly, Coded Arms' computer-devised aliens are equally impressive and range from enhanced soldiers, insect-themed species and robotic adversaries, each of which have certain vulnerabilities to specific weapons that the player can use to their advantage.

Coded Arms also ensures the player is suitably equipped for the tough task that awaits them. Over 30 different weapon systems are available, with machine guns and pulse weapons and sniper rifles allowing for blanket or precision shooting, while a variety of grenade styles also feature in the game's impressive arsenal. The game also makes use of the PSP's wireless capabilities, with up to four players invited to compete in the game's many multi-player modes. Any weapons collected by the player in the single-player mode can also be accessed during the multi-player games, further extending the longevity of this already engrossing shooter.