Six professionals have been brought together by crime boss Joe Cabot and his son Nice Guy Eddie for a heist at Karina's Wholesale Diamonds. The six have never met before and each has a colour-coded name to protect their identity: Messrs Pink, White, Blond, Orange, Blue and Brown. It's the perfect set-up and should be the perfect crime. The theory is simple: get in, get the diamonds, and then get out quick - two minutes maximum and away with the rocks that will fetch big bucks.
But the heist goes badly wrong, as the cops come out of nowhere and all hell breaks loose. Alarms are triggered and the cops are breathing down the team's necks, and that's where this game kicks off. You literally call the shots from here on in as you choose how to go about surviving the game. Whether you go off like a hyper-psycho or remain professional in your outlook, well it's your call. Your weapons - and there are lots of 'em in Reservoir Dogs - and how you handle them are the key to your survival. You'll get away with a lot by aiming accurately, straight-shooting and a quick re-load. You don't have an unlimited capacity to carry all weapons you might find: only a maximum of two handguns and one machine gun/rifle or shotgun with suitable ammo can be carried.
So, after a tutorial that lasts as long as your author's first ever go at Battlezone circa 1979, i.e., a long tutorial, you're in the diamond store with 60 seconds to go outside and surrender. But you're not going to do that, are you? Oh no, you're going to load up on bullets and blow the cops away instead. Delightful, there's blood and death everywhere!
The game is as faithful to the film as it can be, given its interactive nature, and from the opening bars of the groovy 'Little Green Bag', you know Reservoir Dogs is going to be a lot of fun, especially if you're familiar with the source material. The film earned its 18 Certificate for a reason: the same stands for the game - those of a sensitive disposition should maybe stay away.