1962. The world watched, paralysed with fear, as its two superpowers engaged in a nuclear stand-off. In the end, diplomacy and common sense won out over testosterone and greed, but what if they hadn’t? What if Russia and the US had, with a few ICBMs, heralded a new age of a crippled and polluted earth, where breathable air and drinkable water become the rarest of things? What if, with New York, Washington, LA, Moscow, Leningrad, Sverdlovsk, as well as European cities on both sides of the Iron Curtain, were all reduced to rubble, and those still alive continued to fight, squabbling over whatever geography could still support human life?
The Day After, created by Russian developers 1C and published in Europe by Black Bean, explores this nightmare possibility. With the developed world’s major cities lying in poisoned tatters after the crazed nuclear shootout, conventional weapons are the order of the day as the survivors race to control limited air and water supplies. This strategy game has the best of both worlds, combining traditional turn based gameplay for broad, large-scale tactics, and with the pace of real-time strategy for controlling individual battles up close. The sixties-gone-wrong world features genuine weapons and vehicles from the period, and the world is grouped into four alliances in the struggle to stay alive: US-UK, Franco-German, China and the USSR. Contaminated areas of land, if entered, will affect your troops’ strength and your ability to build weapons so avoid it at all costs. Amongst the unit types most suited to the horrific new order are helicopters, missile forces, and reconnaissance and sabotage squads. There are four different campaigns, one for each ‘nation’, and dozens of scenarios where you must try to survive. Thankfully the world as we know it is still here, and this terrifying period of history is now just a solid fantasy strategy title for you to get your teeth into.