The Mega Man Battle Network series has been around since 2001 on GBA, and gives a twist to one of Capcom’s best-known characters. Technically, you do not play as Mega Man/Rock Man at all, but as someone, or something, called Mega Man.EXE, a computer program that seeks and destroys computer viruses that threaten the internet in the future. Mega Man.EXE is coded by Lan, a young computer whizz who uses his powers for good, not evil.
Taking on more RPG elements than you’d expect in a Mega Man title, the games are focused around the collection of Battlechips, and, much like the Pokemon games, recent editions have come in two versions to make swapping Battlechips with other players more exciting. The last game came in two versions, Blue Moon and Red Sun, and Battle Network 5 also hits the shelves in two guises, namely Team Protonman and Team Colonel. The shadowy Navisforce has taken over the internet again, and Lan and his friends must hack into the Dark Chip Factory and halt the production of the Dark Chips.
The different versions offer different storylines, allies, enemies and Battlechips, and support system link so that you can trade chips, programs, and even battle with your chums. There are new play features, which include Liberation Turf Battle Missions, the Chaos Union System, and Flashback Scenarios. It’s still a rather odd idea, even in the fifth iteration, but Battle Network 5 has much to offer fans of the collection RPG genre.