Chris Sawyer's Locomotion - PC

Also known as: Games For Laptop Chris Sawyer's Locomotion

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Viewed: 2D Isometric, Flick screen Genre:
Simulation: Railway
Media: CD Arcade origin:No
Developer: Chris Sawyer Soft. Co.: Chris Sawyer
Publishers: Sold Out (GB)
Atari (GB/GB/GB)
Released: 10 Sept 2004 (GB)
24 Apr 2009 (GB)
9 Jul 2010 (GB)
Unknown (GB)
Ratings: PEGI 3+, ESRB Everyone
No Accessories: No Accessories


The Tycoon game is easily recognisable and usually found on the PC platform. Sim City, Railroad Tycoon and Airport Tycoon are all fundamentally similar, but notably different at the same time. And this is also true of Chris Sawyer's Locomotion, a game that builds on the success of the renowned Rollercoaster Tycoon series, creating something far more involving, complex and challenging than anything to have gone before it.

Paying homage to the likes of Transport Tycoon or Industry Giant, Locomotion is a dedicated transport management game that focuses every aspect of gameplay on creating and maintaining a financially viable and functional transport infrastructure between both in and between cities. Ultimately, your goal is to make money by strategically placing lucrative city transport links for passengers and cargo, whether that's by means of road, rail or air.

With regard to environments and settings, Locomotion spans a period of 100 years from 1900 to the millennium. The game comes with appropriate buildings, vehicles, industries and even background music to match the year at hand, giving players a real feeling of progression.

As a game, your job as tycoon is a tough. Though you'll be granted adequate cash and resources to launch and maintain your transport system, you'll also have competition from as many as 14 other shrewd companies, all chasing the same goal. An easy-to-use Rollercoaster Tycoon-style interface will help keep players up to speed in the simulation, but ultimately it's your business decisions and transport designs that will lead you to financial security or bankruptcy.

Expanding the game further are more than 40 pre-determined scenarios, offering an extra challenge to those who prove themselves capable. Alternatively, you can go head-to-head with another in a multi-player game that is rarely seen in the genre.

And that's it. There's clearly lots to be getting on with, and the pace of the game is such that it leaves virtually no room for any of that mindless waiting typical of the genre. It's all going on.


Chris Sawyer's Locomotion - PC Artwork