Bloody Roar Extreme - Xbox

Also known as: Bloody Roar: Primal Fury

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Also for: GameCube
Viewed: 3D Combination Genre:
Beat 'Em Up
Media: CD Arcade origin:No
Developer: HudsonSoft Soft. Co.: HudsonSoft
Publishers: Konami (GB)
Released: 28 Nov 2003 (GB)
Ratings: PEGI 12+, ESRB Teen 13+ (T)
Accessories: Xbox Memory Unit


Hybrid angry man/animal fighting is obviously the future. Hudson knows this, which is why it’s releasing, via Konami, another slew of Bloody Roar games.

Imagine the scene. You at school, at work, in a bar. You have a disagreement with someone. You try your best to quash the situation but your aggressor just becomes more and more, you know, aggressive.

“Listen, just back off, you really, really don’t want to get me mad,” you warn, feeling your DNA stirring, feeling your skin beginning to change… He doesn’t listen and goes in for the attack and WHAM! You turn into a massive half man half tiger and cleave his head off in a single stroke.

You fall back, your eight-inch long claws retracting into shaking, sweating hand, wild eyes barely registering the shock and horror of those around you…

Well that’s kind of the basic principal powering Bloody Roar Extreme. It’s a 3D fighter, which first hit arcades way back in 1997, and has seen solid enough support, largely, it must be said, in Korea and China, to be allowed to progress to high-end next-generation home consoles.

It’s a crunching disappointment that Konami Europe has lazily not bothered to push this release whatsoever. No marketing and no PR support was thrown behind Blood Roar Extreme, so the fact that it’s on the shelf might well come as a surprise. Seeing the same fate as CONTRA, Bloody Roar is not MGS, not Silent Hill and not Pro Evo and will there for receive little attention from those charged with trying to sell it, which is as shameful as it is dishonourable.

A surprisingly sophisticated fighting mechanic underpins BRE which has successfully ‘borrowed’ from the well-established conventions of 2D and 3D fighting games. When knocked into the air a Virtua Fighter style juggle system comes into play, enabling massive, satisfying combos to be dealt out.

It runs at a blistering 60 frames, looks as good as anything Tecmo has offered the Xbox and is housed in wonderful destructible arenas.

Bloody Roar Extreme, if it had been sexed-up a little and the people who should have pushed it had bothered to do their jobs, could have made it as a mainstream success. Look at the sales of Dead or Alive of even the appalling Mortal Kombat…

Bloody Roar Extreme is a massive opportunity that has been disgracefully overlooked. If you manage to find it, if it’s been stocked and you knew it was coming out somehow, then good on you. It’s a cracking game that will serve your 3D fighting needs well.