First released on PS2 in early 2001, THQ's Summoner series quickly established itself as a respectable RPG. Less than two years later, a sequel is ready, and is the first in the series to appear on GameCube.
In the beginning, players assume the role of goddess reborn and adored-by-all, Queen of Halassar, on an besieged ship in the middle of a ferocious storm. You're being invaded, and thrown straight into battle, you must defend your ship against several sword-wielding pirates before disposing of the pirate leader in-waiting. You have a few enemies, it seems. The king of Galdyr wants you dead and sinister factions are plotting your downfall. And so your summoning adventure begins...
In relation to Final Fantasy, Summoner: A Goddess Reborn does bear a great deal of classic RPG traits. Levels, Hit Points, Experience Points, Summons and frequent battle encounters are all in abundance in the Summoner game world. But that's pretty much where the similarities end.
Rendered entirely in 3D, A Goddess Reborn, in visual terms, resembles something along the lines of Soul Reaver or Nightmare Creatures. Enemies appear out of thin air quite frequently and generally make a beeline for you. In the early stages of the game, swinging a sword in front of them seems to be the most effective means of survival. But that won't last.
Fortunately, within an hour of play you will acquire your first Summon. When you do, you are free to call on your inner monster at any time to sway a battle in your favour. Such creatures are often blessed with great strength and magic abilities, but all have their weaknesses. It's down to you to determine which summon is best for the scenario at hand.
Yes, it's a role-playing game alright, and a pretty tough one too. Take care Summoner, you have a mighty challenge ahead of you.