“You cheat!” is an outburst you will most likely not hear from a fellow player of Scrabble on GBA. Every word you’ve heard of and thousands you haven’t are packed into this dinky little cartridge. People who have any sort of affinity with their language simply must have played Scrabble at some point, and gotten (would that count? I don't think so) themselves into some furious arguments about the validity of their word-like efforts. This way, the GBA way, the rules are literally in the game.
Scrabble is genius: seven random letters of differing points value are selected, and it’s down to you to formulate a legitimate word from them, and any other letters you can find in a suitable position on the board. You score points with the value of the letters used, along with the infrequent added bonuses of coloured panels on the board, denoting ‘double letter score’, ‘triple word score’ and so on. That’s the classic game anyway. With this GBA version, you also get a bit of variation. With Conundrum, each player is shown the same seven random letters and is required to come up with the longest word possible: in Anagram, the aim of the game is to match each mystery word on the board from your rack tiles.
The variety stops there as far as play is concerned, but how much more fun do you want from a game called Scrabble? There are some options open to players who like to mess around with the presentation too. Three different angles of board view, three styles of board – regular, deluxe and advanced – and three sets of tile graphics - standard, wooden and metallic - are available for those who simply must tamper. Add to this the facility to save games part-way through a session, to save high scores, and keep up to eight profiles (a player’s performance history) and you have yourself a little pocket wonder.