Soldier of Fortune 2, like its predecessor, places a focus on realistic combat physics. Weapons are faithfully modelled, with some extremely accurate accompanying sound effects, and real-life locales, such as Prague, Colombia, Hong Kong and Kamchatka feature as the settings for the missions. Most significant, however, is the new ‘Ghoul 2’ technology used to recreate ‘ultra-realistic’ damage modelling – characters react differently depending on which part of the body they are shot, detailed skeletal animations enable lifelike character movement and the overall ‘gore’ detail is extremely high. A violence lock is present, however, so it’s possible to limit the amount of blood and guts so frequently seen flying around in the game.
Once again, the player assumes the role of John Mullins, a military consultant working for a top-secret anti-terrorist organisation known as ‘The Shop’. Following a simple VIP rescue in Prague, years later things have escalated and chemical warfare is threatening the world. It’s here that John begins, sent to Colombia to find out what’s going on whilst taking out anyone who stands in his way.
The real-life John Mullins, a former Special Forces officer and military consultant, played a significant role in the creation of SOF2 – some mission maps and objectives were inspired by his actual experiences. His assistance adds a level of authenticity normally found with military simulations.
Soldier of Fortune 2 is a competent successor to the first instalment of the series. It tends to lean more towards the stealth-based side of the genre in places, adding a little more depth to the proceedings, and, with the Quake 3 engine behind it all, impresses graphically.