Finish him! The unmistakeable words from Mortal Kombat, a game that relied on its digitised depictions of violence to pull in the crowds. If you’re a fighting game fan, you must have played at least one incarnation of Mortal Kombat in your time, and you'll know by now whether you love or hate the series. The power of the Game Boy Advance has allowed for an impressive portable version of the series to be developed. Mortal Kombat for the Advance is a compilation of several versions with many secret characters thrown into the mix.
The ninja selection is massive in this version: Rain, Noob Saibot, Ermac, two Sub Zeros, Scorpion, Reptile, and Mystery are all waiting to be selected. Other favourites such as Kabal, Jax, and Kano are on hand to break up the ninja monotony. The game takes its combo system from Mortal Kombat 3, with linkable moves, usually initiated with a capture-style special move such as a freeze or a harpoon.
The four button layout of the Advance makes it difficult to get to grips with this title. High and low punch are now both executed by using the same button, which is slightly confusing at first. The shoulder buttons are used for running and blocking, two important elements of playing MK.
Two-player support is offered by use of the link cable and multi-player games are easily the best part of this fighting experience. Kombatants can opt for a single match or choose a two-on-two team fight.
Mortal Kombat is a better than average beat-em-up, it manages to frustrate until you figure out the computer patterns and its redeeming feature is still the fatalities. Not the worst game ever made, but certainly not as classy as Street Fighter Alpha 3 or King of Fighters EX