Donald Duck PK - GameCube

Also known as: Donald Duck PK

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Donald Duck PK (GameCube)
Also for: PS2
Viewed: 3D Combination Genre:
Platform
Shoot 'Em Up
Arcade origin:No
Developer: Ubisoft Soft. Co.: Disney Interactive
Publishers: Ubisoft (GB)
Released: 29 Nov 2002 (GB)
Ratings: 3+
Accessories: Memory Card

Summary

Already available for the PS2, this 3D-platform game tells of the adventures of Donald Duck's superhero alter ego. Power Duck, or PK (Power ducK, geddit?) is just the guy, going from lowly geek to mighty world-saving hero in a kind of Clark Kent/Superman metamorphosis.

Bored with his everyday life working in Ducklair Tower as a security guard and sick of being put upon by his girlfriend Daisy, three nephews and Uncle Scrooge McDuck, Donald makes a wish to become a superhero. Unbeknownst to him, someone was listening, Computer One - a super-computer hidden in the tower - enrols Donald as the new Superhero of the Future, PK.

Soon after, the new saviour discovers that an evil race called the Evronians plan to secretly invade Earth and enslave its inhabitants. With the aid of his new powers, he sets off on a quest to rescue the captives and save the planet.

The once-novel method of cel shading has been used here, giving a comic style to the four worlds that make up the game. Locations include the chilling Ducklair Tower, Area 52, a secret underwater military base, and the Evronian Mothership.

Aside from all the usual moves that you normally associate with 3D platformers - run, jump, attack, and all the rest - Power Duck has at his disposal a plethora of gadgetry, which make for a versatile array of abilities in his quest to overturn the alien threat. Our little hero can Jet-Float, Target-Strafe and Rex-Swing through the air, while also making use of cool gadgets like the Remote Extransformer, the Rocket-Pack, and the PK Car.