Rainbow Islands - Game Boy Color

Also known as: Bubble Bobble 2

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Rainbow Islands (Game Boy Color)
Also for: PC, PlayStation, Game Boy, Amiga, ST, NEC PC Engine, Sega Master System, NES, C64, Spectrum 48K, Amstrad CPC
Viewed: 2D Side-on, Scrolling Genre:
Platform
Arcade origin:Yes
Developer: Taito Corporation Soft. Co.: Taito Corporation
Publishers: TDK Mediactive (GB)
Released: 20 Apr 2001 (GB)
Ratings: 3+

Summary

While most gamers would argue that games of the past should stay where they belong, retro gamers would argue otherwise. The truth is that some of the best games ever produced were developed on extremely old 2D platforms. Rainbow Islands, a Taito classic, refuses to go stay in the past, and is now strutting its stuff on the appropriate platform, GameBoy Color. Myriad creatures are conspiring to halt your progress throughout your quest to save the inhabitants of Rainbow Islands by defeating the Guardian. You’re challenge is a great one; do you have what it takes?

Graphical enhancements to this GameBoy version of the classic are minimal, and are only apparent in minor presentation tweaks. However, games of eighties were based primarily upon gameplay, and not marketing and visual techniques. Respect has been shown here, as the developers have left all gameplay elements untouched. There are seven worlds in total, all of which involve climbing from the bottom to the top of the island. To help you, you have the ability make rainbows and use them as bridges to higher parts of the level. These can also be used to fend off the opposition. But beware, the Guardian’s henchmen are on the loose, and the water level is rising. Should you make it to the top, you’ll be confronted by an end-of-level boss. Progressing through the game is initially very simple, but by the third world, things get a lot harder, and can often be frustrating.

Rainbow Islands on GameBoy Color is a classic platform game in every respect. Enough said.