When Final Fantasy 7 made its indelible mark on territories outside of Japan and the US, software houses and developers went on a mission to get a slice of the RPG cake for themselves. While most developers have failed in their attempts, others managed to produce something that would give Squaresoft a run for its money. Wild Arms 2 is one of these titles.
As a sequel, the world of Wild Arms 2 has once again called upon a talented adventurer to embark upon a quest of life and death. But what’s interesting here, is that the game allows its players to choose from one of three main characters, each with slightly different storylines and abilities. This option alone triples the longevity of this already huge role-playing game.
Once the game begins, you will be treated to a short introduction, and information can be gathered to familiarise yourself with the flow of the game and its surroundings. This proves to be a critical quality in Wild Arms 2, since often you can feel like you’ve been thrown in at the deep end.
The game’s structure is very similar to that seen in Nintendo’s classic Zelda series. Generally, there is a series of ‘dungeons’ that are located within the main playing environment. The only major exception is the inclusion of the dreaded random battles. Here, you will face a series of encounters, from which you can gain items and experience to level up your characters. To help you in your quest, there are various healing items, a series of attacking techniques and a number of special techniques that either have extreme offensive or defensive values.
As a complete game, Wild Arms 2 proves to be carefully balanced. There’s no excessive dialogue, and not too many random encounters. Nice one, Sony.