The Fall Part 2: Unbound tells the tale of ARID, an artificial intelligence that is bound to a combat suit worn by a pilot. This pilot has fallen unconscious after crash landing on an unknown planet. ARID is obsessed with the protection of this pilot. It's her sole mission and she will pursue it at any cost. This cost may be too high, however, even for a single-minded AI.
I played a demo of The Fall Part 2: Unbound at EGX 2016 and was struck by how intuitive it was, despite its insistence of mixing a whole raft of genres.
The brief demo I played had me switching from point and click adventure to beat'em up and platformer. There is even some puzzle solving and an understanding of the concept of cause and effect called into action at some points.
The key driver for ARID is to rescue the pilot she was programmed to protect, and in order to do that she must access the global network through which all AIs communicate. ARID does not trust anyone other than her pilot, so she cares little for the fate of other AIs she encounters.
She uses the concept of 'discomfort' to her advantage by torturing the AIs she encounters, all for the sake of fulfilling her mission to put her pilot into a place of safety and full recovery. Until that mission is fulfilled she will leave pile of basket case AIs in her wake, with little to no compassion to show for it. Her only compassion is for her fallen pilot and that seems to be at odds with her fellow AIs whose only failing is that they lie in the way of completing her mission.
I was utterly enthralled by The Fall Part 2: Unbound. The concept of a dedicated AI that would stop at nothing, and I mean nothing, to save the life of person that was put under her charge is such an amazing story that I would willing read a book on it, never mind play the amazing game that Over the Moon Games has created here.
The Fall Part 2: Unbound is heading for PS4, Xbox One, Windows PC, Mac and Linux in Q1 2017.