Itís somewhat fitting that I visited the highly regal and established Royal Windsor Racecourse to playtest Koeiís latest horse racing game, Champion Jockey. Itís a shame I didnít bring my top hat and monacle. Luckily some of the clientele was able to fill in for me. Thanks for the solid, toffs.
may not sound like a familiar name to the seasoned horse racing sim fan, but donít be fooled by the name - it is in fact a spiritual successor to the G1 Jockey
series, which has had a cult following over here but stands to be much more popular in Japan. That was, until the last breakthrough G1
title on the Wii captured a mainstream audience.
Riding on the back of that success is quite a trip for the gameís director, Yasumasa Koshikari. After all, this is a man who has spent nearly his entire career working solely on horse racing games. But why? Simply put, ďI am a huge fan. I think what makes me a different kind of fan though is that Iím not just focused on the racing itself,Ē Koshikari explains. ďI really respect the roles of the other team members, such as the trainer and the breeder.Ē
That difference has allowed the G1 Jockey
series to cover a broad range of simulation options beyond the mad dash on the racecourse. That will continue in Champion Jockey
, with the relationship between the jockey, trainer and breeder critical to your success. With this new iteration, Koshikari wants to break down the barriers to entry that a traditional horse racing simulation may present.
Which is why the game is heading for the Wii, PlayStation 3 and Xbox 360 consoles with full motion control support. Racing is controlled by holding your harms out as if mimicking a jockey, and pulling back on the reins to move left and right. You can drive forward by pushing both hands together, and motion to whip your horse to get that little bit of extra power at the end.
I was only able to experience the racing side of the game, with flat races acting like a straightforward dash to a finish line and steeplechase matches requiring timely leaps over hurdles. The feel of the game using a PlayStation Move controller was satisfying enough, but graphically itís not something that will set your world on fire. Presentation was a slight concern too - bumping into other horses would simply Ďjerkí you back into position and there didnít seem to be any animation for falling off the horse, opting for a fade-to-black transition instead.
Hopefully the realism is picked up more on the simulation and statistics side of play, which sounds like it could be the case given that the game does not rely solely on the art of racing. Koshikari tells me that in Japan, the Koei series is quite popular within the horse racing industry - in fact, prominent jockey Yuichi Fukunaga always travelled with a PS2 to play G1 Jockey
Thatís one reason why the series has been more successful in the East, the director muses, although he said that motion controls wonít be the only outlet heíll be targeting to reach a broader audience with Champion Jockey
. ďIíll be looking at Facebook and Twitter, and thinking of opportunities besides the horse racing element to those kinds of players. Thatís the next stage,Ē Koshikari said.
ďI can of course make the game more realistic, but thereís a limit to doing that, so instead weíre going to be focusing on making the series a lot easier to play to attract a wider audience.Ē
Champion Jockey will hit PS3, Xbox 360 and Wii on 2nd September.