SPOnG: I understand that Marvel vs Capcom 3 will take a unique approach to online rage-quitters, by pairing them with each other to allow honourable players to enjoy the game in peace. How did that brilliant idea come about?
The idea came from one of our network programmers, and I think because they play online games so much they know all about these rage-quitters. We felt that rather than try to stop people doing these things - because they wonít stop, thereíll always be someone - we should protect the environment for those who just want to play normally.
So we included this system so that people who play normally can get on with it, and those people who disrupt the harmony gets put into the same place where they meet alike. This way rather than offer a warning as such, it quietly reminds them what they shouldnít be doing when playing this game. Hopefully theyíll realise that somethings disrupt the enjoyment of others and itís not good practice. We donít want to go really hard on them, because we canít really decide how people should play, but itís just a mere suggestion that weíd like to make.
SPOnG: Have you experienced any rage-quitters yourself? Is this a revenge?
[Laughs] Not on fighting games, but I have met a spammer or a bot on network games, and theyíre just not fair for people who are there to play the game. The behaviour itself gets used as a different form of entertainment, other than what the game is intended for. I always felt it rather unfair, so I just wanted to make a system where people who want to play the game get to do so in a fashion they expect.
SPOnG: Is there a chance for rage-quitters to repent their actions after being sent into the chaos that is rage-quitter matchmaking? What if they see the light?
Itís actually top secret to reveal the conditions in which you go to hell [laughs]! But we do have a means of repentance so if you donít do it for a while you get to come out from this. If you donít do it on purpose anyway, youíll never end up in that place. So my advice in that regard would be to not bother [laughs].
SPOnG: I bumped into Yoshinori Ono in Amsterdam recently, and he really seems to be into the Nintendo 3DS. It certainly appears to be a platform where fighting games can thrive. Do you share his enthusiasm for the device? What are your thoughts?
As a creator, I am very curious about 3DS and itís only natural that Yoshi went ahead with Super Street Fighter IV 3D Edition
, I understand his intentions. However I think the nature of Marvel vs Capcom 3
is slightly different. As it is right now we can have up to six characters on screen and many more effects going on.
Itís a busier game than Super Street Fighter IV
. I have a feeling if you put that into 3D, it might be a bit too Ďin your face.í Itís already chaotic as it is, and if thatís all coming out towards the player thatís just going to drown them in effects and characters. Iím not sure that would be a good experience. It requires a bit of thought, but personally speaking I think itís a really interesting device - thereís plenty of potential for exploration.
SPOnG: I played both Super Street Fighter IV and Dead or Alive Dimensions on the console and the latter appeared to suffer a bit in the framerate department when the 3D was turned on. Do you think thatís a concern for fighting games in general on the platform, where precision input is required?
Iím not aware of the specifics of 3DSís specs and Dead or Alive
, but I presume you canít just port what was meant to be on a console directly to a handheld. I heard that Super Street Fighter IV
had to go through some changes in tuning to adapt to 3DS.
I think itís quite important that we differentiate between fighting games on consoles and handhelds. When it comes to that, there are more difficulties for Marvel vs Capcom
3 just from the sheer amount of data and it would require a lot of thought into it before executing this.
SPOnG: Whatís your ultimate tag team in Marvel vs Capcom 3? Iíve noticed that you like playing as Spiderman an awful lot.
[Laughs] When it comes to character selections for me, I like to play with lots of combos. It makes me feel good and also makes me look pro when the combos all link up. So for that reason, using Speed type characters enables combos a bit more easily.
I like to play with the faster characters - Wolverine, Dante and Amaterasu. The Power types can also do combos as well, obviously, but itís easier for Speed types and when I play with this combination it makes me look a hell of a lot better than I actually am!
SPOnG: Thank you very much for your time.
Thank you very much.
Marvel vs Capcom 3: Fate of Two Worlds is heading for the Xbox 360 and PlayStation 3 on 18th February.