Reviews// Assassin's Creed Brotherhood

Posted 16 Nov 2010 17:00 by
These Borgia strongholds assert their influence over the immediate neighbourhood, and business cannot operate without their patronage. So, rather than have an extensive network of Blacksmiths, Art Shops, Doctors and Tailors, Ezio must torch the Borgia Tower to weaken the family's influence. And a tower can only be ignited after the appropriate Borgia captain has been slain.

Tower of Power
So, each tower represents a separate combat mission. The captains themselves are tough cookies, and each displays different characteristics. Some will flee at the first sign of trouble, and you need to use stealth and assassination moves to pick off their troops before mounting a quick and effective assault on them. If they get away, they do not return until the next guard change at dawn or dusk. Some captains will fight valiantly, and they are adept at dodging your blows, so you have to grasp and grapple with them to kill them.

Once a tower has been torched, merchants in that area become available for purchase, and Ezio can renovate the shops and hire them out. Doing so increases the rate of income into the assassin's coffers, making more money available for purchasing weapons, art and armour, and for renovating further buildings.

It's not quite a management game, but it does add a level of strategy and a fun distraction from all the stabbing people in the eye. Other familiar aspects of the previous game are retained; as well as renovating Rome, Ezio also has his hideout, which you can bedeck with Renaissance art. There are the usual side missions, and part of the plot of Brotherhood involves winning the good graces of the courtesans and the thieves, which you do by undertaking missions for them.

You can also assist other junior assassins in their battle against the Borgia troops, and if you help them escape they will pledge their fealty to you and become part of your Assassin Army. They can then be used to help you perform missions within Rome, or be dispatched to other cities across Europe to undertake missions for you.

You need to choose your missions, and your assassins wisely. Send too green a recruit on too difficult a mission, and he'll come back in the medieval equivalent of a body bag. But once you've sent them on a few easy missions, your assassins will level up and be ready for more demanding tasks.

The Real World
The main missions are somewhat more involved, and more difficult than those in AssCreed II, and they are often made more so by the addition of certain criteria which have to be fulfilled to achieve "Full Synchronisation". Unlike the previous game, players can dip in and out of the virtual world of the Animus, and some of the game actually takes place in the "real" world of 2012. However, as in previous games this is really an unnecessary aspect of the game that feels needlessly tacked on.

Multi-Player
But the big difference with Assassin's Creed: Brotherhood is the provision of multi-player options. Notably absent from the major releases of the series, these features will give longevity to a title that already has it in spades. The on-line game is quite unusual because, although it has many of the game modes typical in online multi-player combat games, it is all based on close range combat, with blade weapons.

In Wanted mode everyone is hunting everyone else - the advanced version of this mode only has a 2D radar, so you cannot easily tell if other players are above or below you.

In Hunter Mode, one player is hunting one target, while the other attempts to prevent them.

Alliance Mode pits three teams against each other, with each hunting the team that is not hunting them. This allows for all sorts of strategic gameplay options. There's plenty there to be going on with, but it is highly likely that the on-line modes will be extended with DLC, to add new game modes, new weapons and new abilities and perks.

Conclusion
All in All, Assassin's Creed: Brotherhood is more of the same, tweaked enough to be interesting and present more of a challenge to AssCreed II fans. But there does not seem to be enough here to attract new fans to the franchise. Sure, the multiplayer will appeal to many and could attract new fans, but there is not enough of an introduction to the AssCreed universe to give them they grounding they need.

SPOnG Score: Assassin's Creed II Fans: 93%. Newcomers: 78%
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Comments

CaptSkyRocket 25 Nov 2010 13:35
1/3
I agree with the score at the end, but I think that there is enough in the game to attract new players to the franchise. Ubisoft should be applauded for creating a game with a strong narrative that continues on from the second game. Yes, this approach can potentially alienate first time players, but seriously this is the third game in the series. Do people really expect to be able to pick up everything that's gone on in 2 games that take over 40 hours to (collectively) complete in about 5 minutes? Perhaps if you are used to the Call of Duty games.

I felt that Brotherhood covered the main plot points well right at the start for those that missed out on ACII. The virtual training and indeed the missions themselves cover the skills you need to learn as well.

Also the new tunnel system makes travel around Rome quick and easy. You can also ride around on horseback as your horse is but a mere whistle away which also shortens the journey times. Also as there is so much to do all over the city I didn't feel it was an arduous task just running between memory points. I found the biggest problem was getting distracted, for hours in some cases. This game is a real time sink. *Poof* There goes another afternoon.

As you can probably tell I really like Assassin's Creed: Brotherhood. Actually, it has surprised me in just how much they've included in the game. To me it is far more than just AC2.5, which is what I was expecting.

Ok, gotta get back to check on my team of trainee Assassin's ;-)
CaptSkyRocket 25 Nov 2010 13:38
2/3
Hmm, to clarify my first sentence. I agree with the 93% but think the newcomers score is too low. I don't think it alienates first time players as much as the review thinks it does.
DoctorDee 26 Nov 2010 06:11
3/3
thefluffyfist wrote:
Do people really expect to be able to pick up everything that's gone on in 2 games that take over 40 hours to (collectively) complete in about 5 minutes?

My comments, which I accept may not have been as well expressed as they might have been, are not so much about story context as they are about fighting controls. In Assassin's Creed 2, agile troops and pike bearers who could poke you out of hiding places were introduced as the game progressed, and you were given hints as to how you could deal with them. In this game, these troops are present from the get go, and if the player does not remember how to deal with them from AssCreed 2, there is not much help. Add in the horse mounted guards and you are facing a steep and frustrating learning curve for new players.

I also believe that he story recaps which seem adequate to those of us who know the back story, are actually not. I think the game offers too scant a backstory, but this is not what I marked the game down on. I think newcomers would benefit GREATLY from having played AssCreed 2, whereas I think Black Ops Players can get by fine without having played CoD4.
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