Opinion// iPhone and iPad are Not the Future of Gaming

Posted 29 Sep 2010 16:55 by
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For the past few years, every time Apple have released their sales figures for the iPhone, some bright spark has commented on how iPhones/iPod Touches are outselling the PSP and the DS. The latest of these bright sparks was none other than Steve Jobs himself. The implication being that iPhones are better for gaming than traditional handhelds, and that the iPhone is a bestselling games device.

Honestly. The only thing more staggering than that man’s arrogance is just how much he resembles a testicle poking out of a turtleneck jumper.

Imagine if Flymo came out with a lawnmower that had an FM radio built in, and it was a damn good lawnmower. More of that lawnmower are sold that year than the combined sales of all FM radios. If the president of Flymo and a shitload of journalists all came out and said that lawnmowers are the future of radio, then we’d laugh. But Steve Jobs does just that, along with stupid articles like this , and nobody bats an eyelid.

The iPhone, the iPod Touch and the iPad are not primarily gaming devices. One is a smartphone, one is an MP3 player, and the other is, well, a thing. Whereas the DS, the PSP, and all other games consoles are built with gaming in mind from the beginning, gaming is not the primary function of Apple’s glossy wonders.

iShould Coco
I’ll assume that you won’t argue with me for lumping the iPod Touch and the iPhone together in the following piece. However, before I go any further, I must explain why I won’t be covering the iPad at any great length. There are two reasons:

1) I haven’t gone one.
2) I don’t understand them.

They’re ostentatious slabs, which just look like big iPhones. So, I’m going to assume that the gaming experience that they provide is very similar to the iPhone’s. Apple fanboys, you may begin spitting bile at me.

Not Designed for Gaming
Let’s take a look at the iPhone 4’s design. For starters, the speaker is at the base of the unit. Although this is a good design choice for a phone, it’s not so great for a widescreen gaming device. Because of the iPhone’s shape, my hands naturally want to rest on the iPhone’s sides, but with a widescreen game this means that I often muffle the sound.

Not that holding it in any particular way is comfortable for very long. The sharp edges of the phone aren’t very accommodating for gaming sessions longer than ten minutes. I’ve lost count of the hand cramps I’ve had from playing games on the iPhone, and that tingling sensation running down my arm can’t be good either…

A sharp, rectangular games controller? C’mon, Apple. Nobody’s done that since the NES.

I have found these peripherals, designed to make gripping the iPhone more comfortable for gamers, but they look ridiculous. Can you imagine trying to walk around with one of those in your pocket? Any lads would have to ensure they didn’t walk past a playground, or someone would get the wrong idea.

And iPhones don’t have any buttons. Surely that’s a big enough clue that they’re not gaming machines!

Pushing the Wrong Buttons
When Nintendo designed the DS, they were definitely on to something. It can add a new dimension to gaming, but solely having touch controls is very limiting. All you can do with a touchscreen is tap and swipe. Swipe and tap. Maybe even a cheeky swipe-tap.

Having such a limited set of input options will hinder a lot of genres on the iPhone. First-person shooters, for instance.

Call of Duty: World at War Zombies is an admirable effort to bring the genre to the small, glossy screen. Although the graphics are stunning for such a small device, the game-play is unbelievably frustrating.

Due to the lack of analogue sticks and buttons, little semi-translucent circles appear on screen to approximate their functions. So, my ability to dish out zombie carnage is hindered by the fact that my chubby fingers are blocking half of my field of vision. The equivalent of this in real life would be me needing to poke myself in the eyes every time I wished to perform a basic action.

With a game that requires precision, not having actual, tangible buttons is nightmarish. Yes, the glossy screen looks shiny and lovely, and it does a remarkable job of distinguishing the iPhone from the plebs’ phones, but my fingertips slipped around more than a rally car with lard for tyres.

Not all of the iPhone’s games are quite so bad, and I’ll come on to them later. But without some sort of peripheral to enable button input, the iPhone’s games will always be restricted in what they can do.


Wii Will Rock You
"Aha!" I hear you cry, "iPhones don’t just rely on touchscreen input. They also have motion sensing controls for games as well." Yes, they do. Well done, have a cookie.

With the Wii and Playstation Move, you have the motion sensor in your hand while you control what happens on a separate screen. It’s another thing entirely when the sensor and the screen form the same unit, as is the case with the iPhone. If you find you have to swerve to dodge a rock in an iPhone driving game, for instance, the screen is now on an angle to you, and you’re struggling to see what’s going on. Not exactly helpful. Sword fighting games would be nigh-on impossible.

I dread to think what would happen if the iPhone really is the future of gaming. Future home games consoles would simply consist of 40-inch touch-screens with motion sensors. Whilst holding the console in your arms, you would have to shift its colossal weight in order to get the sensors to move your character. Because your hands are occupied with holding this monstrosity, you have to tap the screen by beating the unit against your chest. If this happens, I’m shunning society and joining a monastery.

What the iPhone Gets Right
The games that fare better are the ones that don’t place you right there in the middle of the action; the games that embrace the simplicity of the iPhone’s control system.

Simple RTS style games and puzzle games are at home on the platform. Since hearing a recommendation for the iPhone version of Plants Vs Zombies on Joypod, I gave it a go and am addicted. Here, the controls actually feel more intuitive than they would with a joypad or mouse. I’ve now racked up hours of play time on that beautiful little app.

If this article turns out to be shit, I’m blaming that game... and Joypod.

Most of the games in the App Store’s top 25 are simple and fun little items such as Doodle Jump, Angry Birds, and Slice It! That’s because of how the iPhone is used by people. It’s an on-the-go device, full of little gadgets, games, and phone contacts that you can bring up when you’re bored on the train and you can’t be bothered to talk to your neighbour.

What Apple Gets Right
The App Store. How could I not mention the App Store? It has such a unique approach to games distribution. It is streamlined, hassle-free and, most importantly, it's cheap.

Instead of charging, say ten pounds for a game as happens on XBLA or PSN would, the App Store charges as little as 59p. Just this week I’ve bought the special editions of Monkey Island 1 and 2 for the bargain price of 59 pence each; on XBLA they cost 800 MS points. The gamble of charging less for games in the hope that more people buy them has really paid off.

A system like this helps smaller developers. By allowing them to make smaller games to sell at budget prices, they have a little more financial security. When Free Radical broke off from making Timesplitters to create Haze, the company had to fold because Haze was rubbish. With the app store, developers don’t have to have a big-budget hit every time. They can instead make several smaller games. With more freedom for developers to take risks, the App Store could lead to a new era of creativity in game design.

Best of all, the iPhone has got people playing games who otherwise wouldn’t. It’s all well and good being elitist dickheads who shun casual gamers, and go on about how they haven’t lived if they’ve not played Ocarina of Time but that sort of attitude isn’t going to make us any friends, is it?

None of this makes Steve Jobs any less of a prat, though. Just so we’re clear on that.

The Future of Casual Gaming
Nobody will ever play a game such as Final Fantasy VII on an iPhone. Immersive games that require 40 hours of game time aren’t suited to this platform because every time you have to touch the screen, the illusion is shattered. Not to mention the chronic hand cramps you would get from 40 hours of iPhone gaming.

The iPhone and the iPad (welcome back, iPad) are not THE future of gaming. No one innovation can be THE future of gaming. I can very well see these being the future of casual gaming, but I think there will always be a place for games consoles and their lovely joypads.

The opinion expressed in this article is that of the author and does not reflect those of SPOnG.com except when it does.

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Comments

DoctorDee 29 Sep 2010 20:55
1/6
You are entitled to your opinion. But then so is anyone.

The thing is despite having a 360, a Wii and a PS3, and access for free to most games released, I play far more often and for longer on my iPhone than any of the aforementioned. And more still on my iPad, on which I am typing this btw.

Just because the iPhone is an awesome phone does not make it a bad gaming device. In the same way that just because the PSP is a mediocre games machine that does not make it an adequate media player (which the iPhone and iPad just happen to be).

iPhone/Pad the future of gaming? Probably not, but what Apple actually said was that they are the best-selling mobile gaming devices. And they are!
Mr.Chips 30 Sep 2010 06:56
2/6
I agree with this article 100%. No buttons and finger drift is the biggy for action games. Although you forgot the other limiting factor, if you do want to use your 'future of gaming' for anything faster paced than doodle jump you'll run your battery flat in 45mins then its both the worst games consoleand phone, this goes for Android too
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Cookie Cutter 1 Oct 2010 12:51
3/6
I agree with this article. The truth is Iphone do have quite rather a significant share of the mobile communication market and it's rather simple to extrapolate that data into saying that Iphone have a large share in gaming since any Iphone can be used for gaming. However, making that statement isn't really telling the picture because right now, on Earth, that third planet from the sun, Nokia has the biggest sharemarket for telephone and on almost every one of its phone, it has a game. So, claiming the 'best-selling mobile gaming devices' are, at best, is just a marketing spiel by any phone manufacturer. That said, there are markets for specialist products just like there are markets for generalist product. So, as far as I'm concern, as long as I have to tilt the screen to play racing games, it's not really a mobile gaming device; it's a mobile communication device that can play simple games.

Joji 4 Oct 2010 15:53
4/6
Nokia?? Really? I'd like a dose of what you are smoking. Is this message from 1990?

Agreed, iPhone isn't the rosy future of gaming, but its a big step for Apple to even accomodate games, which was previously never been an area Apple have wanted to push into much. Love them or hate them, their impact on the games industry, and as specially the way games are developed, has become an industry benefit.
MRXBOX n VAN BC 5 Oct 2010 01:26
5/6
With in 3 years the TPADS and Phones , will out sale XBOX , PS3 , and WII combined . The casual player have Replaced gamers to the point all games are now dumbed down for Tards with out Thumbs ! This will make porting to a Tpad or Phone real natural . I was the #1 PLAYER ON XBL . Now my Mom ( She's 80 ) with MartyrDUM turned on is as good or Better than ME !! Good luck Competitive Gaming ( cause it's DEAD ) ! It's all about Mobility and ease of Achievements for 9year olds with the attention span of a FART !
Zoltari 8 Nov 2010 18:51
6/6
@Joji Nokia are in fact way bigger in the mobile phone market that Apple; they have been making mobile devices for years and years. Outside of America, a massive percentage of all mobile phones owned are made by Nokia.

The fact that Apple like to concentrate on USA markets and don't really have much percentage ouside of the US is something that almost everyone forgets. All that's being said here is: Apple make a phone and an MP3 player that also happen to play games - this by definition means that any Nokia phone phone that also plays games (any Symbian device) therefore falls into this category... If you are going to classify ANY phone that can play as game as a gaming device, then the iPhone is NOT the best selling mobile gaming device... You don't have to be 'smoking' anything, you just have to know what you are talking about.
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