Reviews// Dead Rising 2

Posted 24 Sep 2010 00:01 by
Companies:
Games: Dead Rising 2
I'm reliably informed that kissing vampires will be replaced with kissing zombies when The Walking Dead TV show kicks off later this year - and Stephenie Meyer realises she needs a new idea. With that in mind, getting in a bout of zombie-killing before they go all sparkly seemed like a good idea when Dead Rising 2 crossed my desk. Playing it wasn't an awful idea, but I have had better.

I didn't play the first DR at length, but Svend SPOnG gave it a worthy thrash and rated it fairly highly. I figured DR2 was probably a pretty safe bet. I was pushing my luck.

The set-up goes like this – you play Chuck Greene, a faded motocross star reduced to competing in the Terror is Reality gameshow in order to fund the Zombrex medication he needs to stop his daughter, Katey, from going all undead. When there's a zombie outbreak in Fortune City (Las Vegas, basically), however, Chuck gets stitched up as the chap responsible.

The structure's not dissimilar from the first game – you're given three days to clear your name as the army works its way into town, but as well as getting to the bottom of things you've got to keep Katey dosed up with Zombrex. To do all that, you'll need to fight your way through a LOT of zombies.

At your disposal you've got a seemingly-endless array of weapons. This is where Dead Rising 2 excels, and it's what the game's really about – bursting zombies' rotting bodies open in a rich and rewarding array of ways. I'm not going to try to slap a figure on the plethora of weapons available, but it's a lot. Throw in a number of vehicles to blast satisfyingly across the assembled corpses and you're doing pretty well.

This is boosted by the introduction to the series of weapons combos. As you progress, you pick up 'combo cards', which are basically weapons recipes. They range from the fairly straightforward (Spiked Bat) to the more exotic (car battery + garden rake = electric zombie poker). Using combo weapons also earns you prestige points (PP) more quickly, which enable you to level up.

I have to say, I was a little disappointed with the system. I was initially hoping to be MacGyvering all kinds of crazy pain machines on the fly, not patiently gathering weapons recipes then visiting maintenance rooms. Given the vast array of weapons on offer, the chances that you happen to be carrying two objects that you can put together are slim without some planning, too. But then, a lot of DR2 is dependant on your planning.

As with the first game and as Patrick noted in his Dead Rising: Case Zero review, it's up to you to save your game. You do this by heading to the bathroom, but at any given moment there's a good chance your last save point's a good way behind you.

This can be spectacularly punishing if you missed an opportunity to save. In today's culture of games being... well, a piece of piss, that's going to be off-putting to a lot of people. You'll also want to take care over Chuck's condition when you do bother to save. I saved during a boss battle when I was down to one bar of health and short on weapons. It turned out to be an utter waste of time since I got annihilated every time I stepped back into the game.
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Companies:
Games: Dead Rising 2

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Comments

Cfan 24 Sep 2010 08:03
1/6
Nice review, But I've had enough from the first one. Timed missions in a sandbox environment that give you a game over if you fail suck
PaulRayment 24 Sep 2010 08:24
2/6
Looks like I'll stick with Case Zero for now. I do like the weapon stuff but agree it felt very sluggish.
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Spinface 24 Sep 2010 08:58
3/6
@Cfan Yeah, it feels a bit off getting failed like that in a sandbox game. Seems to miss the spirit of open worlds a bit.

@PaulRayment It's a shame it's not just a tiny bit faster. It's not really survival horror, so it can afford to be a bit exaggerated.

Honeyman 25 Sep 2010 01:13
4/6
Does it still have long load times even if you install it to the hard drive? Looks like fun but I may wait until it comes down in price.

Problem is, he hasn't covered wars, y'know?
Spinface 28 Sep 2010 09:06
5/6
@Honeyman We installed it to hard drive and it still took a while to load. It's not the length of the load sequences so much as the frequency of them, though.
Matt 1 Oct 2010 22:02
6/6
@Spinface
I find the load sequences on my gaming rig to only be abojut 10 to 15 seconds. It is not too bad really and doesn't distrct me from the game.

I love this game. All I have been doing is going exploring, letting Katey turn to a zombie, killing zombies and restarting from the beginning when I die in order to level up faster. It is great fun.....
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