Reviews// Batman: Arkham Asylum

Posted 21 Aug 2009 17:00 by
Companies:
Games: Batman: Arkham Asylum
The puzzles got on my nerves a bit. They are, in places, unnecessarily forced. In one instance you're required to rescue a couple of guards hanging precariously over some electrified water. I spent ages looking around for some overly-complex way of dealing with the situation, but it turned out that...

(Mild Spoiler Warning!) I just had to use my electrical doohickey (previously only used for disabling electric door/forcefield thingies) to short out an electric point. In what backwards universe is Batman unable to reach down and pull some wires out of a pool of water?!?! Maybe, for some reason, his gloves aren't heavily insulated enough. I imagine he would find a stick. (End of the Mild Spoiler Warning)

There are some bit and bobs in the game clearly aimed at providing a bit of replayability and providing added depth to the game. Character bios pop up, as do interview tapes that provide background information on the different villains. Similarly, you can collect Riddler trophies scattered about the game to unlock challenges set apart from the main game. These consist of the likes of rooms full of baddies to take out sneakily, and waves of goons to beat down with just your fists. If you're the sort of compulsive player intent on constantly upping your scores, this is going to give you a week-long hard on.

Visually, Arkham Asylum basically looks as good as you want it to. It's crisp, smooth and lacking in any significant technical flaws. The look is styled after a mash-up of the comics and films. The Batsuit is an armoured, very functional looking affair that's reminiscent of the Chris Nolan directed films without actually being one of the suits you've seen in them. The villains, meanwhile, are more reminiscent of the comics. Expect a wiry, theatrical Joker rather than the grungy, dishevelled anarchist played by Heath Ledger.

Arkham Island itself is suitably atmospheric. It's huge, stygian and labyrinthine. It straddles the Gothic and the functional, succeeding in presenting enough visual variation that it doesn't become tiresome.

What muddies the water a little, however, is the use of voice actors from Batman: The Animated Series. Mark Hamill does an admirable Joker as ever, Arleen Sorkin is twisted, adorable and annoying all at once as Harley Quinn (The Joker's girlfriend), but Kevin Conroy's Batman jars a little. He was great in The Animated Series, but among the comics and movie influenced backdrop of Arkham Asylum he sounds a little too polite. I'm not saying I wanted Christian Bale's electronically-produced growl, just something a bit more... gravelly.


Conclusion
All niggles aside, Arkham Asylum comes together as a massively satisfying whole. The combat and stealth feel great and there's plenty of variation in the gameplay mechanics, the story works well and everything looks great. More than that, however, Arkham Asylum makes you feel cool as hell. Switching between using the grey stuff between your ears and your fists before zooming in for an epic, slow motion finish makes you feel like going out and beating up criminals. Don't, because you'll die, but that's how it feels.

SPOnG Score: 92%
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Companies:
Games: Batman: Arkham Asylum

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Comments

deleted 31 Aug 2009 16:14
1/2
I am very veyr pleased with this game, in fact i will go as far as to say its awesome, and the fact it includes batman and batman as batman should be makes it all the better.

also good review
Joji 3 Sep 2009 12:30
2/2
I think a lot of developers have been scared to use elements of what Bioshock used, but here it works perfectly to bring the whole of Arkham together. Its also strange that in a Bioshock way, Eidos releasing this game around august got it perfect attention time.

I ahven't picked up a copy yet, but its defintely on my buy list. You don't have to be a Batman fan to like and enjoy it, and I have to say, for once I'm glad to see Eidos get success with something that isn't Tomb Raider. While they bath themselves and the Rock Steady team in success and champagne, perhaps some question need to be asked.

The most pressing one, should they put Lara croft on ice, and concentrate on more original games with better game designs? I'm of the mind that while TR help put Eidos on the map, like Square and FF, its also clouded their judgement. If Eidos had more faith in their teams, we'd see more cool games like Urban Chaos RR and BAA, and I pray that while they morph into Square Europe, they take a few more chances. Action games are also a genre, that has eluded Sqaure for the most part over the years (cough ...Dirge of Direness...cough), so BAA will have them bouncing off the walls. Remember, this is usually Capcom or Sega's playground.

As for a Batman sequel, I wouldn't be at all surprised if one is green lighted by Square, behind the scenes. Anyone would be mad not to build on this kind of good stuff, and we all know Square likes a safe sequel bet (cough ...FF...cough). I know, some will bring the, 'don't do a ,this is perfect, don't spoil it' argument, just like was done with Bioshock. However, these are tough financial times and potential sure fire hits are rare gems. I'd love to see what Rock Steady, could do with a more open Gotham comic universe at its fingertips, and I seriously doubt DC/Warner would say no either.

Great review, Spong.
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