Reviews// Far Cry 2

The most evil character in the world

Posted 27 Nov 2008 09:43 by
Companies:
Games: Far Cry 2
It's amazing how just setting a game in Africa can cause more than a frisson of Internet bubble. Games set in the continent that was once called 'dark' due to its unexplored areas on Victorian maps are not exactly rarer than games set in gay bathhouses, but they do seem to cause as much consternation among the media. Whereas a game set in Venezuela - Mercenaries 2 World In Flames - hardly caused a flutter.

The latter passes with little comment due mainly to the fact that most games media types figure that Hugo Chavez is too political to actually talk about.

Setting a fighting game in Africa enables confused liberals looking for causes to stand (some distance away from) and begin keening over. It also enables right-wingers to declare that all that ever happens in Central Africa is war anyway, so what's the bother? It's a gimme.

(Sure using the character name 'Oliver Tambossa' – a thinly veiled, subtle-as-a-brick reference to the ANC's Oliver Tambo – and setting up a 'blog' with 'real' pictures shows effort but let's leave it there.)

All that said, at least Ubisoft has used the opportunity to deal with something a tiny, weeny, eeeny bit more politically extensive in a mainstream game than other companies have dared to do. Yes, I include the flimsily political premise of Grand Theft Auto IV.

To be honest, the most controversial thing about Far Cry 2 is that it's related to Crytek's Far Cry in the first place. I'm struggling for anything even mildly analogous here in any other realm of entertainment. I mean, Alexandra Ripley's Scarlett (written in 1991) has got more of a relationship to Margaret Mitchell's Gone with the Wind (written in 1936) – at least they share characters.

That's quite enough pseudo-literary references for one review, though. Otherwise I'll start dropping in various nods to books with a vaguely African theme that bear no resemblance to this game at all. And who wants that?

For goodness' sake, Ubisoft Montreal even decided to do away with the former game's protagonist, Jack Carver, because he was too beige. So now you get to choose from a selection of nine mercenaries who will be tasked with tracking down the imaginatively named, Jackal. The J-man is characterised as one of the nastiest of all nasty political types: he – or she, I'm giving nothing away here – is an arms dealer. In the great sweep of modern lefty-liberal-Hollywood-tree-hugging thinkers, this is how bad people are classified on an ascending scale of evil (pronounced “Eeeeee-vil”).

5) Pharmaceutical company manager.
4) US military advisor.
3) GM crop seller.
2) Arms dealer.
1) Arms dealing pharmaceutical employee with a sideline in GM crops and people trafficking.

So, there you go. Your mission is one of a righteous nature given a slight twist – because no self-respecting FPS player wants to be a total goody, that's next year's marketing sweet spot (and chicks don't dig nice guys). The slight twist is that you are a mercenary and therefore have no loyalty to anything or anybody except for cash paid in gold bars via blood diamonds.

In short, like Clint Eastwood, you are a bad person doing what might be a good thing (as I say, you're getting nothing from me here in terms of plot busting).

I'm wrong, of course. The most controversial thing about the game was the Digital Rights Management (DRM) system that was used. This caused way more uppitiness among the gaming community than the mere idea of Africa, mercenaries, arms dealers and innocent civilians (did I mention those?). That was until Ubisoft clarified matters and we all moved on.

How do you achieve your aims? You achieve them in a first-person shooter-y manner that uses a sort of open world with a mission and side-mission flavour. Rather than being set in a post-apocalyptic dystopian future, the developers have opted to set it in a “might be now, might be slightly in the future” - but we've discussed that.

I say, 'sort of open world' because no game can be fully open world - fact. Also, the plot does have a beginning, a middle and maybe one end or maybe more ends. How ever many ends it might or might not have, however, you inevitably get to it, or them.

Looks? It looks very pleasant indeed. I've never been to Africa, central or otherwise, so I can't vouch for the accuracy but I am assured that it's pretty bloody accurate. If this means that Africa is rather brown/beige with lots of spiky, green foliage and some very effective water and smoke, then it's bang-on. Suffice to say that the looks do not detract from the gameplay. Nor does the control system.
-1- 2   next >>
Companies:
Games: Far Cry 2

Read More Like This


Comments

PreciousRoi 27 Nov 2008 11:37
1/6
Nice review, I'd tend to give it a bit more credit for what it does right, and mark it down for the few things that it does wrong.

There are, inexplicably, a few cases of invisible walls...also, the characters inability to climb over man-height obstacles, and slightly steep inclines is a minor irritation. Many users, including myself, and not limited to any platform, have experienced save corruption issues. Also, being hit by bullets fired by enemies who are facing in a perpendicular or indeed opposite direction detracts from the overall, beautifully immersive experience. Also, at one point in the game, all pretense of being able to steathily creep though around through the tall grass goes bye-bye, with a vengeance...despite my best efforts, and numerous attempts from every approach, during one of the side missions they always knew where I was, completely inexplicably.

Now, the one unforgivable thing about this otherwise excellent, if not brimming with replayability (its only really good for one go 'round at the higher difficulty settings) game is this:

There is, in the game, an item collection sub-mechanic. You can, quite optionally collect hidden diamonds and audio tapes scattered liberally around the open(ish) world. These diamonds, combined with those earned from doing main story missions (I don't think any of the side missions pay) can be used to purchase access to new weapons, upgrades for weapons, and character equipment upgrades. In addition there are several Achievements/trophys which depend upon this. (collect all diamonds, collect tapes, buy all weapons/upgrades)

I spent a bit of time acquiring as much as I could whenever I noticed a blip on the GPS/locator, and planned upon getting the rest later. (I think I finished the game with around 170/221 diamonds and perhaps 4 tapes yet to be found)

At a certain point in the game, very near to the end, and just following a "scripted" save opportunity, you are warned not to proceed unless you have everything you need. Thinking that this was the point of no return, I noted which save was immediately prior to this and resolved to preserve it, that I might complete the collection Achievements after completing the game. HOWEVER, the warning is precisely too late...the "point of no return" is already past at this point, there is a door which locks behind you, and as I had already saved over all previous saves I'm screwed out of the opportunity to "complete" the game. Without the misplaced warning, I probably would have been more careful about which save I kept, but the warning gave me a misplaced confidence in what I was doing, and left me, after discovering the truth of the matter, feeling horribly betrayed by the game designers.

I want a patch unlocking the door in question, and I want it yesterday.
RiseFromYourGrave 30 Nov 2008 20:24
2/6
i had the game save glitch too roi, in fact once it crashed out my 360 when loading a save and i turned it back on to find a RROD! and i very much agree about the main character's sometimes glaring lack of basic agility, serves to bring you out of the world.

but for those and all its other blatant flaws i really loved the game. i thought the combat was brilliant in that battles went down the way of your choosing (fire!) in some interesting locales, the general freedom across the board was fantastically refreshing for a console fps, and that dunia engine, well wow. it looks amazing and the fire mechanic makes me giddy.

you didnt say much about the controls and for good reason, but i thought i noticed that they were very similar if not a carbon copy of COD4's? quite interesting i thought as an observation of influence.

sorry to hear about your predicament roi, im going back to do the diamonds and jackal tape achievements, i have way too many saves, probably hundreds of megs! apparently a lot of the achievements are glitched too, with people completing but not getting achievements such as the cell tower one or the diamond collecting one. though not everyone has the problems..

<edit> now i think about it, carbon copy was way too strong a suggestion because of the different way it handles weapon selection and the ability to administer first aid to yourself, but the aiming/firing/jump/crouch/reload/run/grenade commands are all the same at least and i felt right at home with it after playing a lot of cod4. i really like having sprint on the left analogue stick button i must say
more comments below our sponsor's message
PreciousRoi 1 Dec 2008 18:47
3/6
As far as the controls go...all console FPSes are variations on the Halo theme. I say Halo because it was the first game (I recall) that put the analog stick controls in their now default locations, previous console FPSes specifically Medal of Honor on the PS, swapped X-axes, what is called "Legacy" on Halo.

Some games add an "aim" and/or sprint mechanic and move the grenade throw elsewhere, some omit jumping or melee attacks and/or add some other twist, and of course the 360's controller brought MS' console closer into line with Sony (RB=R2, LB=L2) but the core (move and shoot) of most console FPSes control schemata is Halo.

Having said that, its less surprising that FC2 and CoD4/5 share many of the same controls, as the answers to some of the pertinent questions are the same and the controls logically fall into the default locations.
Boo Radley 1 Dec 2008 21:47
4/6
Your conclusion and review score don't add up...
TimSpong 2 Dec 2008 09:18
5/6
Boo Radley wrote:
Your conclusion and review score don't add up...


But Boo, how about the actual review itself? Simply because the game didn't make me want to rush out and buy it, doesn't mean that I don't think that it holds this appeal for others. It is a 90% game in terms of its graphics, plotting, control system, underlying engine...

Cheers

Tom Robinson... aka Tim
PreciousRoi 3 Dec 2008 13:04
6/6
After finally playing a bit of CoD5, I did notice the main difference. Shoulda paid more attention to what you wrote as well...

CoD adds a "special grenade" button, while FC2 toggles grenade types. I absolutely loathe the sprint on the stick, and use the "Tactical" option for controls in CoD, as I loathe the melee being on the other stick and am well used to the "crouch" being on the stick.

In FC2 I can only assume I used a control scheme which placed the sprint on the LB, as the first thing I did when playing CoD was throw a special grenade whenever I wanted to run, and was disappointed there was no option to move the sprint button there. I don't want anything I'm going to use more than occasionally on my sticks.
Posting of new comments is now locked for this page.