It's amazing how just setting a game in Africa can cause more than a frisson of Internet bubble. Games set in the continent that was once called 'dark' due to its unexplored areas on Victorian maps are not exactly rarer than games set in gay bathhouses, but they do seem to cause as much consternation among the media. Whereas a game set in Venezuela -
Mercenaries 2 World In Flames - hardly caused a flutter.
The latter passes with little comment due mainly to the fact that most games media types figure that Hugo Chavez is too political to actually talk about.
Setting a fighting game in Africa enables confused liberals looking for causes to stand (some distance away from) and begin keening over. It also enables right-wingers to declare that all that ever happens in Central Africa is war anyway, so what's the bother? It's a gimme.
(Sure using the character name 'Oliver Tambossa' – a thinly veiled, subtle-as-a-brick reference to the ANC's Oliver Tambo – and setting up a
'blog' with 'real' pictures shows effort but let's leave it there.)
All that said, at least Ubisoft has used the opportunity to deal with something a tiny, weeny, eeeny bit more politically extensive in a mainstream game than other companies have dared to do. Yes, I include the flimsily political premise of
Grand Theft Auto IV.
To be honest, the most controversial thing about
Far Cry 2 is that it's related to Crytek's
Far Cry in the first place. I'm struggling for anything even mildly analogous here in any other realm of entertainment. I mean, Alexandra Ripley's
Scarlett (written in 1991) has got more of a relationship to Margaret Mitchell's
Gone with the Wind (written in 1936) – at least they share characters.
That's quite enough pseudo-literary references for one review, though. Otherwise I'll start dropping in various nods to books with a vaguely African theme that bear no resemblance to this game at all. And who wants that?
For goodness' sake, Ubisoft Montreal even decided to do away with the former game's protagonist, Jack Carver, because he was too beige. So now you get to choose from a selection of nine mercenaries who will be tasked with tracking down the imaginatively named, Jackal. The J-man is characterised as one of the nastiest of all nasty political types: he – or she, I'm giving nothing away here – is an arms dealer. In the great sweep of modern lefty-liberal-Hollywood-tree-hugging thinkers, this is how bad people are classified on an ascending scale of evil (pronounced “Eeeeee-vil”).
5) Pharmaceutical company manager.
4) US military advisor.
3) GM crop seller.
2) Arms dealer.
1) Arms dealing pharmaceutical employee with a sideline in GM crops and people trafficking.
So, there you go. Your mission is one of a righteous nature given a slight twist – because no self-respecting FPS player wants to be a total goody, that's next year's marketing sweet spot (and chicks don't dig nice guys). The slight twist is that you are a mercenary and therefore have no loyalty to anything or anybody except for cash paid in gold bars via blood diamonds.
In short, like Clint Eastwood, you are a bad person doing what might be a good thing (as I say, you're getting nothing from me here in terms of plot busting).
I'm wrong, of course. The most controversial thing about the game was the Digital Rights Management (DRM) system that was used. This caused way more uppitiness among the gaming community than the mere idea of Africa, mercenaries, arms dealers and innocent civilians (did I mention those?). That was until
Ubisoft clarified matters and we all moved on.
How do you achieve your aims? You achieve them in a first-person shooter-y manner that uses a sort of open world with a mission and side-mission flavour. Rather than being set in a post-apocalyptic dystopian future, the developers have opted to set it in a “might be now, might be slightly in the future” - but we've discussed that.
I say, 'sort of open world' because no game can be fully open world - fact. Also, the plot does have a beginning, a middle and maybe one end or maybe more ends. How ever many ends it might or might not have, however, you inevitably get to it, or them.
Looks? It looks very pleasant indeed. I've never been to Africa, central or otherwise, so I can't vouch for the accuracy but I am assured that it's pretty bloody accurate. If this means that Africa is rather brown/beige with lots of spiky, green foliage and some very effective water and smoke, then it's bang-on. Suffice to say that the looks do not detract from the gameplay. Nor does the control system.