There is a help/tip option of sorts. If you press the circle button during play, it will show you the direction of your next objective. Not the mission objective, but the door or hallway you need to be going down next. It helps you survive, but it doesn't help dispel the feeling of the game being on rails, and you being a trick pony doing twitch moves at the appropriate places, rather than being a creature of free will in an open landscape.
Mirror's Edge is the kind of game you'll feel good about playing. It won't hurt your cred for people to see you playing it, they will be impressed. But playing it won't make you feel nearly as good as it should do. It's a valiant attempt to do something different.
If we think back to the Electronic Arts of a few years ago, a company that did little but churn out tedious sports sequels, it's an admirable release. But it needs some tinkering for the 2.0 release. I don't know what tweaks, but
Mirror's Edge 2 needs to be more fun. Perhaps some online or on-screen multi-player would help. There is an online race challenge, and you can download and race against the ghost of another player. But the natural tendency is to choose the ghost of the fastest player, and they will leave you behind at the first obstacle. Their footfalls remain but even they fade before you get to the third or fourth obstacle. A better choice would be for the game to auto load a player who is just a little faster then your last attempt, giving you something to aim for and teaching you about the level.
In the end
Mirror's Edge is so nearly right that I so desperately want to like it. And I DO like it. But I love a whole bunch of other games that have been released recently, and
Mirror's Edge will struggle to keep them out of my disc drive.
[b]Conclusion
Mirror's Edge is different enough to be interesting to fans of the 3D action adventure genre. For fans of Manga and Cyberpunk, it is interesting enough to warrant a look purely for its design and story. It looks incredible, and it plays well. It has a good narrative. But somehow it doesn't feel compelling enough. I wanted to keep playing, but I didn't need to.
SPOnG Score: 81%[/b]