What game you could be possibly talking about there...?
Cliff Bleszinski: No honestly, I’ve seen it in a tonne of games, I’m really not calling out anyone but all of a sudden it’s like, for some reason a lot of games go, “This is the big co-op mode”, and I’m like “Really? This is all you could come up with?”
Regarding the PC industry, and using Spore’s controversy with SecuROM as an example, it looks like DRM is quite a hot topic for debate. Do you think there’s any kind of solution to this, which will make everyone relatively happy? And was it an influence to say nothing about a PC version of Gears of War 2?
Cliff Bleszinski: There’s not a lot to say right now for the PC industry. The PC market is in a very interesting situation right now, what with the availability of all these different video cards, piracy and things like that. At this current point for us, it just makes sense to focus on the 360 in regard to
Gears and our development efforts.
As a side note to all of this, regardless of what’s going on with
Spore and all that, I’ve come to believe that the kind of person who’s savvy enough to have a high-end PC – to upgrade it, to figure the ins and outs of it and to make sure he has a solid system – probably knows what BitTorrent is. That’s all I’m saying.
Finally, some critics are saying something along the lines of ‘Gears 1.5’ rather than Gears 2. What do you say to those critics?
Cliff Bleszinski: I’d say that if you fired up
Gears 2 and you saw a Beserker burst through the wall and chase you around, or it got dark and you had to do a few light and dark puzzles with Krill, that would be a valid criticism. But none of those things are in
Gears 2, we instead opted for far more interesting and compelling things like the truck sequence, the rock worm, taking people hostage, shipping with many more multiplayer modes, things like Horde as well as these gobs of new weapons and a deeper, darker storyline. I think it truly adds up to become
Gears of War 2.
Thanks for your time, Cliff.